Not a Sated Dev QQ thread
This is not a
QQ.
I went through the patch notes last week when they came out and saw that
and
got slight nerfs due to
. At the time I didn't think much of it because champions often get adjustments when an item has come out in the past. Went through them again today and it occurred to me: Why should a champion ever be nerfed or adjusted because an item comes out? You guys always say you want to encourage build diversity in champions right? Isn't nerfing a _champion _ because one iteration of it would be too strong a contradiction of that ideal? Aren't you essentially making non
using
's and
's weaker? Why would the item itself not have stipulations to prevent it from being too powerful rather than the champions themselves? Or even a stipulation on a champion ability when the item is being used, such as "Battle cry only heals for 75% on phantom hits". It just seems lazy to nerf a champion instead of just changing it's interaction with one specific item.
Oh and Sated
does 2160 bonus true damage over 5 seconds at full build, I think that's wonderful.