Lissandra Passive (REWORK)

NUT IN ME PLEASE··3 votes·3,384 views

After hearing about how Lissandra's passive and her mana regen dont add up. I have a idea for a new passive for her.

Passive: Iceborn :Whenever Lissandra uses her abilties on an enemy***** , she gains a stack of Ice born (Max 12 stacks.) Apon taking damage from an enemy champion,she consumes these stacks for an absorption shield amount of 15+level x stacks+(AP/4) PER STACK for a maximum of 192/204/216/228/240/252/264/276/288/300/312/324/336/348/360/372/384 +4AP for 2 seconds. After triggering Iceborn, she cannot gain any stacks of Ice born for 3 seconds. Taking damage from enemy champion refresh this cooldown****

Concept: Lore wise, Lissandra is blind, so I thought it would be cool if she used ice similar to echolocation. Also, she is extremely close range, so this can help out her squishiness. It also fits thematically, an added plus. The shield is similar to Yasuo, where once the damage is dealt, it eats through the sheild and what is remaining stays as a shield. This can be activated at 1-12 stacks. ****

Gameplay: I feel this fits as a good passive because she's really close range. This helps her to get in the fray without being insta-killed. Also, her passive doesn't really fit thematically and isn't very unique. If her mana regen was boosted a tad bit and her atrocious mana costs on her Q settled, this would fit her kit perfectly. Gameplay wise, on average, you would be able to usually get 10 stacks in a teamfight if you initiate, so dont let the big numbers get you. Its highly unlikely you would be able to get to 12 stacks in such a short time. The passive cooldown of 3 seconds prevents her from just gaining a shield whenever she feels like it. This converts the stacks into her sheild. (15+level x stacks+ap/5) so the shield would be worthwhile the more you stack it up and rewards you for not taking damaging and kiting. This provides her opponets windows of opportunity to attack her and make sure she can't get up to 12 stacks.

Chanellog: 1/9/2015: Lowered stats and made it more worthwhile to activate Iceborn while at small stacks. Also changed for clarity and taking comments into mind, made more counterplay by adding a cool down that refreshes.

15 Comments

ModThe Djinn1 votes

As written, stacks do nothing: you gain 65 + 30/level worth of shielding from 1 stack or from 10 stacks.

Also, 30+ level is insane. If that's character level it adds up to a shield for 605 hit points. If it's stacks, it can add up to 330 at level 1+, which is also ridiculous for the early game.

It's an interesting concept though, definitely. I'm a bit concerned the high base value and ease of application will make her too tanky in lane though: a 65 hp shield every 5 seconds starting at level 1 is pretty damn overpowering.

Sightless661 votes

a 65 hp shield every 5 seconds starting at level 1 is pretty damn overpowering.

It wouldn't be every 5 seconds because she would need to hit 10 targets after the 5 second period when she couldn't build stacks had

ModThe Djinn1 votes

{quoted}

It wouldn't be every 5 seconds because she would need to hit 10 targets after the 5 second period when she couldn't build stacks had

Ah. See, that's the important part. You need to reword the ability:

Passive: Iceborn:** Whenever Lissandra hits an enemy with an ability, she gains a stack of Ice born (Max 10 stacks.) When she reaches 10 stacks, the next attack or damaging ability from an enemy champion consumes all stacks of Iceborn, granting her a shield of 65 (+ 30 per level) for 3 seconds. After triggering Ice born, she cannot gain any stacks of Ice born for 5 seconds.**

The italicized part is important: as you wrote the ability, it triggers without checking for max stacks: as long as you have a single stack your wording triggers. Just a clarity change.

With this change, I don't think you need the 5-second downtime, as it requires 10 spells to activate. I'm also not sure this is a good ability: it takes a long time to activate, is easy to trigger early with ranged harass and/or autoattacks, and can give an incredibly strong 550+ shield in the lategame if the enemy doesn't plan for it correctly. Wonky balance at most levels as a result.

NUT IN ME PLEASE1 votes

Thank you! I'll edit it, I was tired so I left some things out. Also, it isn't supposed to take a long time to activate. Whatever stacks you have when the shield is activated is the shield you get.

As of 1/9, I added more numbers and gameplay ideas to give you a visual of this.

XaviorZeroBlazer1 votes

How about when she hits a champion with an ability she gains a stack of iceborn. At the 5th stack regens 10/15/20% mana, this effect having a 2/1.5/1min cooldown

Sightless663 votes

That would just be weaker than her current passive. In lane, her passive can equate to multiple free spell casts, and her spells (particularly her Q) take up a lot more than 10% of her mana. Late game, she can CC enough people to make multiple spells free, which gives more mana than 20%.

XaviorZeroBlazer1 votes

{quoted}

That would just be weaker than her current passive. In lane, her passive can equate to multiple free spell casts, and her spells (particularly her Q) take up a lot more than 10% of her mana. Late game, she can CC enough people to make multiple spells free, which gives more mana than 20%.

I numbers are low for two reasons

  1. i don't play Lissandra enough to really judge her over all mana needs
  2. I didn't want it to be limitless sustain early game
Sightless661 votes

Well, what is your intention with this suggestion? Give her even less mana sustain early game? Give her a weaker passive? I don't see what it's supposed to accomplish.

Lissandra's mana needs are relatively high early game due to having the worst mana regen in the game and a relatively high cost on her Q. The thing is, her current passive is much stronger at all points of the game than your suggestion. Early game the one free Q is worth a lot more than 10% of her mana, and it doesn't have a 2 minute cooldown. Late game, she can get multiple free spells by ulting and hitting W on a few people, which is worth more than 20% of her mana and has a lower cooldown than 1 minute. I don't see what functionality the new passive would give Lissandra over the old one.

NUT IN ME PLEASE1 votes

Well, the function of my new passive is to make Lissandra a bit safer by giving her some survivability. Also, her Iceborn passive is a Nerf in disguise because her atrocious mana costs and low mana regen. If they lowered her survivability and health and buffed her mana regen and loweres that Ice Shard, this passive will basically complete her.

Edge of Daybreak1 votes

So this passive is gonna be useless for most of the early game then late game it may be good if you throw yourself into the enemy team and land a 5 person snare and ult. That's a really high requirement for this and kinda unrealistic. Man imagine when you finally get this up then you get poked by something small. Goodbye shield. Either buff this idea or just keep her current one.

NUT IN ME PLEASE1 votes

Edited! I took your idea and I made it that getting poked down to try to gain stacks won't be as hurtful. I gave her a 2 second cool down and a higher base for the stacks will be worthwhile for each one you obtain.

NUT IN ME PLEASE1 votes

Editted 1/9/2015 Lissandra

NUT IN ME PLEASE1 votes

Bump?

More from Gameplay

More by NUT IN ME PLEASE