Nasus Q Change Idea
Hey Riot, just had a thought on Nasus and his Q that I wanted to share. But first, let me set up my line of thought:
Nasus is a champion who, I feel, lacks diversity and interesting gameplay. He is often played passively, sitting in top lane, building up his Q and getting tanky for late game. If one doesn't babysit/camp him, he gets out of control and difficult to deal with late game, but having to focus that much on one champ really isn't much fun. I feel like a change to his Q could be the one solution that may also make him more fun/diverse to play as. If his Q gave him one stack per basic minion killed, 2 stacks per cannon minion, 3 stacks per large monster/ turret, and 4 or 5 stacks per Champion kill, I feel like it would create a risk/reward for him that would help balance him out. Players would have to choose between taking longer to gain those Q stacks if they wanted to stay in lane and farm, or take a risk by joining teamfights or objective control and getting stronger faster. I know for players like myself, who have a difficult time with Nasus in lane, would feel less pressure to have to babysit the lane and feel left out of helping the team. I've tried to come up with solutions in the past for what I feel are balance or fairness issues, rather than just complain about them and expect an instant result. I hope you take this into consideration in the future if you come around to doing some work on him.
Thanks!
Invictus
before he's insanely strong.
