My problem with these items:
: This item is balanced around the fact that not alot of mages actually use attack speed or some ADC like Varus that can build it with AP ratios. Problem is tho when an actual good mage can build it we see a champ that just starts winning auto offs with AD builders. Such is the problem with
, high elo
and previously
. Furthermore, the item alone is first itemed for 140% gold efficiency, gets to about 165% after another 2 items and over 200% at full build leading me to the next item of problem:
: Yeh fun fact first iteming rabadons without runes or anything else is 101% gold efficient. A mage can second item and it can be one of the most gold efficient items they can build. At 4-5 items it reaches 200%+ gold efficency. Now see how bulding both of these items together basically give u 7000+ extra gold of value as you reach full build.
Now imagine how broken diana is with not only a stupid af kit but being able to build both of these items
(
are also ridiculous items but them being hybrid damage and defence (which you half need to use properly) make them hard to judge other than direct gold efficiency comparison)
which are the two most broken items in game.
Doesn't become any more gold efficient with extra armor, and
doesn't magically become more efficient with extra AP for its active.
(
)
(
) , and
for the % increased scaling portion of the heals/shields.
.
.
120% gold efficiency? Granted it's only really build on 2 or 3 champs
(
and sometimes
)
but still the build path is crazy efficient giving the option to pick up early AD when it matters and transition into a full item's worth of AP once you get your scaling online, plus the active gives some nice on-demand CC to champs with very little
(