Heims Turrets

SeptikAydz·12/10/2014, 10:12:32 PM·5 votes·1,248 views

I don't play against heimers to often, being that he is not exactly a heavily picked champ. I have heim and he is fun to play.

My thoughts are on the HP of his turrets.

I see a lot of people talking about how they should be ward like, and I actually DISAGREE totally..

I'm under the opposite opinion. His turrets need to go down in HP. For single target damage dealers, or skill shots champs... getting his turrets down are damn near impossible. Considering the range of the turrets as well, and the drop timer on them. Heims turrets punish champs with very little in the way of retaliation. FURTHERMORE they survive after he dies... which means even IF you dive him, the chance of your own death is still high.

Heims CD's on his abilities is low, he has a stun... and his ult is insanely quick with a load of burst damage on rockets.

He has a great kit, but those turrets can take a punishing mess of damage. I have used 2 abilities on those things early to mid game and had them smack me twice. Meaning, they do almost as much damage to me, as I do to it trying to kill it. While heim throws rockets and grenades at me with auto attack for even going near it. You can have so many forms of damage coming at a single target like that.

Scale those turrets health down more, they shouldnt be able to take a direct shot from something and march on.

5 Comments

RazorJack91112/11/2014, 12:01:33 AM1 votes

I play the Donger all the time, his turrets do not need taken down in health. Early on his turrets are actually very weak. I've seen allot of champs easily one shot early turrets. The reason his turrets scale with health and damage is Donger is very squishy. Late game Tanky/assassin champs with MR can be very difficult. Champs like Fizz and Yasuo can fight Hiemer very well. You just need to learn how to fight him better, team up, Gank and run, build up MR, Stun before he uses R and Zhonz. Hiemer is a hard champ to use but once u get him down hes a force to be reckoned with.

JadeKnightblazer12/11/2014, 8:07:48 PM1 votes

item 3713 Counters Heimer, your welcome. 750g to counter a whole champion for the rest of the game, GE what-a Bargain.

Pryotra12/14/2014, 7:29:17 PM1 votes

Honestly, heimers turrets are pretty fragile when focused. Seriously, make it a point to clear his turrets on sight and he isn't such an issue. if you let him build, you will have a mess. Nades and rockets have a good size cd, so dodge them and try again. lazars are dodgable too.

As for Heimer as a whole, you mentioned his strengths, but none of his weaknesses. He is squishy, the definition of immobile, and without his turrets he is very defensless. His cds are actually fairly lengthy, and all of his damage comes from skillshots, even the majority of turret damage is from skillshots. I would definitely try dodging them.

While his turrets HP pool may seem good, consider for a moment that they are only even close to decent when Heimer builds a ton of AP. If it's late game, your team should still be able to farm them with relative ease. If it isn't late game, then someone fed heimer. Don't do that.

In the end, Heimer is the RTS champion of league. If you let him build Heimer HQ, you are in for some hurt. if you tear at it while he builds up, then he won't be able to really advance.