Heims Turrets
I don't play against heimers to often, being that he is not exactly a heavily picked champ. I have heim and he is fun to play.
My thoughts are on the HP of his turrets.
I see a lot of people talking about how they should be ward like, and I actually DISAGREE totally..
I'm under the opposite opinion. His turrets need to go down in HP. For single target damage dealers, or skill shots champs... getting his turrets down are damn near impossible. Considering the range of the turrets as well, and the drop timer on them. Heims turrets punish champs with very little in the way of retaliation. FURTHERMORE they survive after he dies... which means even IF you dive him, the chance of your own death is still high.
Heims CD's on his abilities is low, he has a stun... and his ult is insanely quick with a load of burst damage on rockets.
He has a great kit, but those turrets can take a punishing mess of damage. I have used 2 abilities on those things early to mid game and had them smack me twice. Meaning, they do almost as much damage to me, as I do to it trying to kill it. While heim throws rockets and grenades at me with auto attack for even going near it. You can have so many forms of damage coming at a single target like that.
Scale those turrets health down more, they shouldnt be able to take a direct shot from something and march on.
Counters Heimer, your welcome. 750g to counter a whole champion for the rest of the game, GE what-a Bargain.