Turret Defense

BlakexEkalb·1/16/2018, 3:59:47 PM·3 votes·560 views

I've thought about ways on buffing turrets to last past the 7 minute mark, and continue to be tanky for the rest of the game and not be destroyed in less than 5 seconds. So my idea is, what if turrets increased in defense after every minion kill/after so many minions are killed due to the turret. I'd like this change, it wouldn't be game breaking because people need the cs, so allowing the turret to take it instead of getting it for yourself will put you behind. This would also help turrets late game to not be blasted into oblivion. What are your thoughts?

2 Comments

qwerty123x1/16/2018, 4:04:08 PM1 votes

Turrets are made of paper.

Riot promotes snowballing that's why this game is unbalanced.

sadaiblast1/16/2018, 6:16:53 PM1 votes

Honestly turrets are fine as they are, it's really the early itemization and the fact that many more champions have the ability to destroy the same towers faster and this is alright. In my opinion though, turrets should become harder and harder to destroy the further you push in. Outer turrets should be able to be taken at the speed and time that they are being taken in this state of the game, but i feel like the inner turrets are being taken still too fast. I dont think towers should be more tanky but instead be kind of reverted to how they were around season 4-6 with the introduction of laser turrets, honestly i feel like the removal of laser turrets was a very bad choice but it was understandable at the time for why they removed it (yeah guess what people complained about the game being too long and too team focused and this in turn removing the ability to truly solo carry... Yeah i know its unbelievable that less than a season ago the majority of the community wanted the games to be much shorter and more determined by the better players)