riot your new jungle needs MANY changes. PLEASE GET ON IT
riot by removing spirit stone you are actually heavily nerfing the weaker junglers
right now i can jungle JUST FINE on naut, hec, skarner with the spirit stones sustain. in fact i see clear speeds with naunt/hec/skarner and the spirit stone to be just as good as lee sin / elise / kha
in the new jungle, without spirit stones sustain. you are actually hurting the weaker junglers
and the funny thing is the main reason you did this is because you didnt want kha/elise/lee sin to be so powerful with the spirit stone... yet you dont realize removing spirit stone actually hurts the weaker junglers MORE
in the new jungle, kha / elise / lee sin will actually be EVEN BETTER and have a even greater monopoly on power
also. i find making red buff so important is BAD for the state of the game because it makes invading and taking your red at level 1 that much more important / strong .
right now, in current live jungle, it doesnt matter if one of my buffs gets invaded and taken at level 1 because i can just take the other buff, and farm 3 camps and get my spirit stone for good jungling.
right now, in live jungle, i dont even care if i get 3buffed. i can take 1 buff, farm 3 camps quickly, not gank, get my spirit stone, and jungle well and hit level 6 at the same time of my mid laner
even if i am fiddlesticks and my blue is taken, it doesnt matter, because i have enough mana to kill buff+3camps easily (with 2-3 smites) and when i shop and get spirit stone, boom mana problems are gone
right now as a jungle main, i feel red and blue are pretty weak and non-important . it doesnt matter which one i start with, i can easily recover if one is stolen and get a quick spirit stone and jungle well and sustain
but with the new jungle, red is extremely important. the new red provides sustain and alot of power. if enemies 5man invade and steal your red, thats like an INSANE 1500 gold disadvantage created AT LEVEL ONE
its dumb riot. your game is not supposed to be about massive level 1 snowballs, right?
for the jungle to be good riot, red and blue need to be like live where they are very weak non-important buffs.
sure, blue provides a big power spike to mid laners around level 6 and is even decent lategame and many will say "blue is not weak its very strong" and to that i say, ok sure there are times where blue is very strong. im talking in the context of the jungle i feel blue doesnt matter that much early game.
HOWEVER. if you want, you could fricken nerf blue for all i care. my point is i like the buffs being weak and non important
i dont want red and blue to be very powerful
riots NEW RED BUFF is extremely powerful, and extremely important. almost needed for sustain in the new jungle. i dont like red being that strong , because it makes getting 5man invaded and having a afk on your team for the first minute basically be a instant loss
currently on live, i can get a buff taken away, get invaded, and it has almost zero impact on me as a good jungle. i recover easily, get a fast spirit stone, farm quickly, and i hit level 6 at the SAME TIME as if i got both buffs.
honestly, on live, getting 2 buffs is not needed. i can consistently have the SAME FARM and SAME EXP and same power in the live jungle starting with 1 buff or 2 buffs. in the current jungle, being invaded and having a buff taken away is NO PROBLEM for a good jungler like me. but in the NEW JUNGLE, getting your red taken away is a VERY VERY big deal, almost instant loss