Aatrox Rework Draft
MMk, so I used to be a heavy Aatrox main, but I found as I played through ranked and normals that Aatrox just wasnt really working well, His abilities didnt really fit the character, and were just really not working with this awesome character. I mean, this guys is supposed to be a legendary warrior that inspires his allies, and makes armies rally to him and fight by his side, but all that really happened in my games as Aatrox was just split push, get ganked by 3 or more people, and watch as my team did nothing and just complain about having an Aatrox on their team. So I've created a new and improved Aatrox. My goal with this rework is to make Aatrox into more of a team fighter tank or split pusher bruiser. I havent made names for any of the abilities yet, so feel free to make some suggestions about names or how I could improve the abilities! If Im missing anything, just let me know and I can edit the post to make this as accurate as possible!
(after note: Im not sure how accurate my math is on his base stats, so if someone with better math than me wants to check that, that would be awesome!)
So, without further adieu, the draft of my Aatrox rework:
Health:550(+84/lvl) (1,978 hp at lvl 18)
Health Regen: 6.6(+0.5/lvl) (15.1 at lvl 18)
AD:62.2(+3.4/ lvl) (120 at lvl 18)
AS:0.670(+5%/lvl) (1.52 at lvl 18)
MS:345
Armour:34(+2.5/lvl) (76.2 at lvl 18)
Magic Resist:25(+3.5/lvl) (84.5 at lvl 18)
Abilities:
Passive:
Aatrox stores 50% of self inflicted damage in his blood well, up to 110-890 health (based on level). Upon taking fatal damage, Aatrox enters Stasis, and revives himself for (40/55/85%) of the damage in his blood well. The blood well also fuels Aatrox, giving him 0.5-1% attack speed for every 2% of his bloodwell that is filled (based on level).
Side note: I was thinking that if Aatrox is able to "overfill" his blood pool, then he could get a small bloodthirster like shield, thoughts?
Q: Range:max 200-700 Cost:10% current health Cooldown: 18/16/15/14/13
Aatrox leaps into the air for up to 1.5 seconds, and can recast the ability to jump to a target location, when he lands, Aatrox knocks up all targets in the area for 0.5 to 1.25 seconds, depending on how close to the center the target is, dealing (55/100/145/190/240+40%AD) to (80/130/175/230/280 +60%AD)depending on how long the cast time was(up to 1 second).
Aatrox's range will increase depending on how long he is in the air, channeling for 1 second.
If Aatrox is crowd controlled while he is moving to his target location, he will ignore the effect until he lands.
W: Passive: every 2 abilities/auto attacks, aatrox applies a bonus on hit effect on his next auto attack.
Toggle off-Aatrox heals himself for (20/25/30/35/40 +25% AD) on his next auto attack, if Aatrox is below 50% ad, his healing is tripled Toggle on- Aatrox sacrifices (15/24/32/41/50 Health) to shred enemy armour by (20/25/30/35/40%) and deals 3x damage to the target.
E: Range: 500-750(based on bloodwell) 100 range to each side of sword Cost:7% current health Cooldown:13/12/11/10/9
Aatrox hits his sword on the ground in front of him, sending a shock through the ground in front of him, slowing all it hits by (30/40/50/60/70%) for (1.5/1.75/2/2.25/2.5) seconds dealing (75/115/150/190/230 damage+50%AD +65% AP)
R: Range:1500(active Buff)/700(inspiration buff)/550(enemy damage) Cost:20% current health Cooldown: 120/100/80(passive) 160/120/80(active)
Passive: for every attack Aatrox successfully hits, he will gain a charge of Inspiration, to a maximum of 10 stacks. After 5 seconds out of combat, the stacks will deplete at 1 stack per 1 second.
Inspiration: When Aatrox reaches 10 stacks, he and his present allied champions receive additional lifesteal(0.5/1.2/2.0%), spell vamp(0.4/0.8/1.6%), and attack speed(2/4/6) for each stack. Aatrox also receives 14 attack range for each stack. Upon attacking with all 10 stacks, Aatrox will use the stacks, but the stacks will deplete by 1 stack every 0.33 seconds, the passive will then go on cooldown.
NEW: After Aatrox uses all 10 stacks, his allies that were affected by it get a short debuff. This is a way for me to try and balance his passive here, and lower the cooldown of the passive. Tell me what you think! Does this seem balance? Too weak? Too strong?
New part to passive: After Aatrox has used his passive his allies that were affected by it get a (10/9/8) second debuff that lowers Attack speed, mana regen, and incoming healing by (20/30/40%)(This effects is reduced by (50/25/0%) on Aatrox.)
Active: Aatrox inspires all allies around him, boosting their AD(5/8/14%), Armor(8/14/20%), and Magic Resist(8/14/20%). Aatrox Grows in size, and shields himself for (100/200/350+5/10/15% max health and current armor and magic resist), Aatrox steals (3/5/8%) of the maximum health of the enemy with the most health in range of Aatrox, and gives it to his allies. If there are no allies in range of Aatrox, he will shield himself.
Thanks for any feedback you can get to me! #SaveAatrox
