So about kindred

Scorpionex·10/28/2015, 4:12:14 AM·1 votes·882 views

would anyone who plays kindred comment in this?

umm I'm of the opinion that if they cap her passive on monsters shes gunna need something else that gives her something to bring to the table so how about if her q got some better scaling by proccing on-hit effects?

10 Comments

Squarefighter10/28/2015, 5:01:33 AM3 votes

personally, I would like newer champs to stay pretty much untouched for a few patches to give everyone time to figure them out, because a lot of champs that are perceived as weak get buffed pretty quickly (by popular demand). A couple of patches later these same champs are tearing up solo que and professional play alike because they were actually strong the whole time, for instance Azir, Gnar, and the darius rework are three excellent examples.

Myrddin10/28/2015, 4:12:28 AM1 votes

don't buff kindred in any way

she needs nerfs, large ones.

Scorpionex10/28/2015, 4:19:08 AM1 votes

she does not need nerfs she's a pretty balanced champion atm if you don't let her get marks it is only when she gets a few stacks that she starts doin a shat ton of dmg

Toastey10/28/2015, 10:04:19 AM1 votes

I feel like Kindred is surprisingly balanced for a new release. Rewarded for skill, check; adequate counterplay, check; damage dealt is proportionate to performance, check. She is missing a clearly defined niche, as well as clear strengths and weaknesses, but I'm sure those can be ironed out eventually.

I think it's a good thing that she can go to a minimum of 3 roles (mid, jg, adc), and I really hope Riot doesn't nerf that away in an attempt to force her to be the "jungling marksman" they envisioned. That said, I think it's prudent to re-allocate her ridiculous sustain and possibly rethink her mana costs. I understand that she needs high sustain and a spammable kit in order to jungle, but when that free sustain and spammable kit are taken into a lane, it becomes a bit annoying. Not overpowered in the slightest, but slightly annoying.

The best solution would probably be to a) make her sustain exclusive to hitting jungle creeps, b) increase her Q mana cost by a bit, and c) decrease her W mana cost by a bit in compensation. It would address her insane lane sustain, as well as make Q-trading a bit more difficult in lane without hurting her jungle clear.

As it stands, she's decent but not great, and definitely not on-release broken (read: Kalista) or on-release underwhelming (read: Lucian).

Scorpionex10/29/2015, 4:28:25 AM1 votes

in the jungle you are spamming the qw combo because you need to be able to kite the camps to even get through with any amount of success plus be moving to proc the passive heal its kinda what she does in the jungle...

Id also be ok with a 50% reduction in the heal when it comes to hitting minions vs monsters because she needs the massive heal to get through her first clear...again her first clear is literally hell on wheels...

A mana cost increase would fuck her jungle into oblivion tbh because she needs to be able to spam spells like I said earlier to kite the camp because before you get your jungle item its literally a shit show trying to clear with her....

Also warrior is infinitely better then devour i don't know who you play with that gets it but yea warrior is better in every way