Ever notice ADC's with large range are typically harder to balance..?
I mean..
with her 650 range 2 shotting everything..
and..
with 700 range turning tanks into squishies...
Not to mention...
with 750 range carrying team fights with R and right click..
(in s2 i think was meta) was meta at one point and was also a balance problem with base 650 range...
Is range the truly busted thing? I mean, we have
and
that you have to be good at in order to survive in a team fight because of their measly range of 175/125.
I mean, damage and range with safety is kind of a problem since no one can kill the damage source if its too far away..
Maybe make Twitch, Trist, Kog, and cait max range be 600 or 625.
doesnt count since its not gauranteed to get 700 range, the player has to be a good
to do that, so keep Kindred passive normal