Personally, I think Malzahar needs some mechanics changes.

janoš··2 votes·805 views

THIS IS MY FIRST POST REGARDING BALANCE, CONSTRUCTIVE CRITICISM WOULD BE APPRECIATED

Alright, let's be honest - Malzahar isn't omnipotent, but he damn well is above-average strong.

Even though I personally played as him only a few times, I always felt so powerful, and ended up ROFLstomping the enemy laner - and vice-versa, playing against Malzahar is very anti-fun for the enemy laner, because you're being threatened by a silence, a huge DPS tool, a suppression and also a %HP draining tool.

Although these things do make Malzahar as fun as he is, they can, and SHOULD, be updated to allow the enemy laner at least a bit more leeway, a chance to punish Malzahar, because at this moment, he can just sit back, farm with his E, and then go all-in when he wants to, without much the enemy laner can do to stop him.

So, let's cover his abilities, and what I SUGGEST can be changed. If you disagree, please be polite, as I'm definitely not a expert on the matters of balance.

His Q, Call of the Void, is a line silence that deals a fair amount of damage. This, I think, isn't something that ought to be changed. It's fine as-is, it CAN be dodged fairly easily, and takes at least some fair aim to land.

His W, Null Zone, is a %HP circle area. Now, this is where the problems get a bit more tough. Frankly, the Zone is easily passed through before it can do any meaningful damage, except if you're using it to aid your E-R combo. Suggested change : Make Null Zone larger, or make it slow opponents inside it somewhat akin to Viktor's Gravity Field. I'll leave the number-crunching up to you, but this is the general idea.

His E... oh God. Malefic Visions is a DPS tool that propagates if it kills a unit within an allotted time. It deals a huge amount of DPS, and also forces nearby Voidlings to attack the infected target. It also regenerates Malzahar's Mana for each unit killed, without a cap. Suggested change : Make Malzahar unable to regenerate Mana from unit kills with Malefic Visions, so he actually needs to pay a price for clearing up the entire wave. The damage itself can stay, because you technically CAN remove yourself from there. I was also toying with the idea of Voidlings' damage being ramped up against affected targets a bit (AD Malz?) You decide if you'll agree.

His R is Nether Grasp, a long-lasting suppression that also deals a huge amount of DPS. Most people also combine it with W and E to DPS a target down, 100-0. Suggested change : Think about the Cutthroat change. Instead of allowing people to be suppressed COMPLETELY, you can now replace it with a silence and a Cutthroat-like permaslow whilst in the Grasp's range. Whoever is targeted is still debilitated hugely, but at least has a chance to fight back if he can escape the Grasp.

So, that's it. I haven't crunched the numbers because I'm afraid I already screwed up big-time, so any constructive criticism would be helpful, so I can improve my future suggestions.

Sincerely,

  • Val

8 Comments

AtheosisX3 votes

Malzahar is incredibly vulnerable to mobile champions and ganks, and while his combo is incredibly powerful it leaves you open to attack from other foes. He is also countered fairly hard by a relatively cheap item. I'm sorry man but if they nerf him at all he will become unusable.

janoš1 votes

Yes, I agree that AD mids can use Hexdrinker, I failed to mention that. Nevermind then, thank you for answering.

AtheosisX2 votes

Yes, I agree that AD mids can use Hexdrinker, I failed to mention that. Nevermind then, thank you for answering.

I wasn't talking about Hexdrinker. I was talking about Quicksilver Sash.

Dunderflump2 votes

No.

He's fine as-is.

janoš1 votes

Okay. I'm glad you took the time to reply, and again, this was just an opinion, as badly composited as-is.

Knight SoIaire 1 votes

i personaly say hat he isnt his kitt is insanely weak if teammates underperform but on the other hand if your team can pressure the enemy somehow he just wrecks everything what he finds his kit should be just less relaiant on team

Lord Dusteon1 votes

Just pointing out, if you removed his E giving mana back, you need to lower all his mana costs a HUGE amount. Currently, the only thing keeping him running oom after one rotation is his E's mana back.

Leblancs Boob1 votes

Lux

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