Cho'Gath cone silnce

Tyraze·10/16/2015, 10:07:19 PM·6 votes·694 views

The Cho'Gath cone silence really needs to be looked at. Either make the animation as wide as the silence or reduce the width of the silence to match the animation. Right now i can be completely to the side of the animation and still get silenced and it really bothers me.

4 Comments

AsphodelNext10/16/2015, 10:20:02 PM1 votes

The shape of the animation isn't the issue, it's the speed compared with the speed of the silence. The scream looks like a slow wave, but it actually acquires all targets at cast time, like Mordekaiser's cone or Annie's fire cone(which have faster animations so you don't notice). So even if you're outside the cone by the time it finishes, you still get silenced (and if you walk into it, you don't).

They should really just make it animate instantly. But that would require them to do a VU....

thinking man10/16/2015, 11:13:27 PM1 votes

It's the correct size but the way the ability is coded makes it choose the target as soon as you cast it rather than when the cast time is actually finished, so you'll still get silenced even if you walk out of it.

Photos of Ghosts10/17/2015, 12:10:50 AM1 votes

It's not that, jeez. It's because it's like Darius's old E: it checs for your position at the beginning of the cast, not at the end.

Old Man Teeto10/17/2015, 12:22:47 AM1 votes

He needs a VFX pass, he's a bit older so a touch up to improve visibility would do him good while they're looking at him.