Karthus

BlueBonquet··1 votes·1,051 views
https://i.ytimg.com/vi/j7XEGE4pRRc/maxresdefault.jpg

I've been playing Karthus for a long time, I've got about 51k champion Mastery with him and nothing to show for it. I was laughing when they nerfed his wall as if Karthus can not get any worse. his wall of pain was a great way to "Lay more waist" now the wall is really useless since they just fight back after It's used BECAUSE they can doge lay waist much better. I like picking up kills in other lanes with Death defied but Karthus's main damage can be easily avoided so getting fed can mean nothing, and it has in a lot of my games making me question how well am I going to do.

item 3116 is very nice it helps a lot with lay waist but I don't always build it first and when I do get it my enemy laner has item 3111making the match up more fun. After playing Karthus for so long the only skills I've developed are better guessing where to hit my Q's and it's still not enough to poke and kill efficiently it's completely random and I hate it. I don't feel like playing karthus anymore, all this effort and the outcome of my laneing phase is completely random feed or get fed.

Any comments will be greatly appreciated and thank you for taking the time to read how I feel about karthus

10 Comments

blackcat13002 votes

Yah it takes 5+ Q's to kill and one health pot removes 2 1/2 Q's worth of damage. So even when you punnish your opponet for a mistake they don't die from it.

You have to really heavily on your jungler and you will always loos in 2 v1 unless you are way ahead.

They just need to make Q's deal more damage to champions and large jungle mobs. Then your single target Q's would feel mutch better but Yah I feel you. I was playing Karthus back before his biggest neff to his wall. Back when you could deal true damage for 7 seconds with the right build.

Now the skill in Karthus is positioning mana conservation and knowing when you can get a kill were as some champs are combo button kill.

BlueBonquet1 votes

Well thanks for reading my post, Q does a bit of damage already it's just too hard to land. as for relying on a jungler that is not something I would want for any champion. I really hope Karthus gets better in the future, I love him to death heh....

blackcat13002 votes

Me to; he is my favorite but the ult is not enough make up for his low movement damage and lack of utility, especially with all the items and champions that negate that globule ult.

Lugg2 votes

The Karthus wall needs to be buffed up to like a 90% slow. That would make him relevant again but not OP.

blackcat13002 votes

I though they could make it so that his wall would cause champs that would dash,flash or telaport in the area of the wall to get stuck in it and stunned for .75-1.25 seconds.

Master Yi runs though and uses alfa stike he ends up in the wall. I Ez tries to dash away and he is to close stuck in the wall if Vi Diana ect...

This would give his wall some much needed utility.

Miror B2 votes

For me, karthus' main problem lies in his scaling and his passive. Despite being a "zone mage" (like heimerdinger), lack of power in his abilities makes his ability to hold zones rather weak allowing things like viktor/lissandra to just waltz in willy nilly. His passive is also pretty terrible, as even with max cdr 7 seconds doesn't actually allow you to accomplish much once it is activated. Slightly better scaling and the ability to use his passive continuously until out of combat for 5 seconds would make him better, but wouldn't necessarily make him overpowered as he'd still be a zone mage with no power outside of the area he uses his spells on.

blackcat13002 votes

I think he is a bit week right now and could us a small buff or some more utility These are some of my ideas for buffing him but Yah the wall nerff really didn't need to happen

this is another idea i had posted a wile back for a Karthus update.

Karthus is missing something to make up for certain falls in the mid game. So I would like the to add a stacking passive to defiled. Passive each kill give you a stack, max 5, each stack gives 1,2,3,4,5 per cent spell vamp Active when toggle on defiled he gets bonus % of ability power to all abilities you toggle off defile. You then loose all stacks and you loose all stacks at the end of death defied.

I think this would be a nice revamp to an old champ and would allow him to return to the pro seen. I would help to prevent early game magic resist shut down and help give karthus back some damage. I would increase his skill cap suitability and would not make him over powered. with max stacks and having defiled on you can have 55%/75% Q 55% E and 75% R This could be redused to only 0.5, 1, 2, 3, 4 Q. I know the ult seems op but late game if it doesn't kill someone life steel usually negate the damage.

I would also like to see 2,4,6,8,5 spellvamp per-stack and 1,2,3,4,5% bonus ap to all ablities. Since you only gain stackes when defile is toggled off and loos all stacks when toggled from on to off, this max for a fun mechanic.

Max stack 200ap change lv 1-5 Wall 5%=10 10%=20 15%=30 25%=50 Defile 25%=50 30%=60 35%=70 40%=80 45%=90 Lay waist 35%=70 40%=80 45%=90 50%=10 55%=110 Lay Waist single target and ult 65%=130 70%=140 75%=150 80%=160 85%=170

Max stack 1070ap change from lv 1-5 Wall 5%=535 10%=107 15%=160 25%=267 Defile 25%=267 30%=321 35%=375 40%=428 45%=482 Lay waist 35%=375 40%=428 45%=482 50%=535 55%=588 Lay waist single target and ult 65%=695 70%=749 75%=803 80%=856 85%=909 %ap could be change to .5,1,2,3,4

Or they could add DFG's effect to his wall of pain and give it an area of affect that if an enemy champion would dash, flash, or tp in the area of the wall excluding ult they would instantly get teleported in to the wall and stunned for 1.5 sec.

Similar to how has a wall that stops the dash this one redirects you in to the wall giving Karthus more depth. I could even be renamed Torn Vale of Eternity

You know he is warping the space between life and death thus DFG's effect on wall would make seance as would the warping effects on dashes and tp's. they could even change his Q's so they deal double damage large jungle mobs and champs as aoe damage and triple damage to single target large jungle mobs and champions. NOW Lay Waste Cost: 20/26/32/38/44 Mana Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Patched

40/60/80/100/120 (+30% Ability Power) aoe minions

80/120/160/200/240 (+60% Ability Power) single minion and aoe to champs / large jungle mobs

120/180/240/300/360 (+90% Ability Power) single target champion and large jungle mobs.

blackcat1300 (NA) - 14 days ago {quoted}

Just in case you wanted a suggested buff.[slayer-pantheon-thumbs]

BlueBonquet1 votes

{quoted}

Reasonable change for karthus, I very much like the ideas! I loved read them, I hope karthus gets some cool changes in the mage update. really looking forward to it!

blackcat13002 votes

Thank you I spent so time on it it seems fair It wont improve his farming because the damage only applies to champs and you can doge the Q's or wait for him to run out of mana were he can't do any thing so their is counter play.

He is immobile and this makes you feel batter about the single target hits and makes it so enemies stop messing with your Q's by standing in the minion waves. It would also finally give him salinity as a jungler.

The wall buff was just to make it useful again.

blackcat13002 votes

Yah, I wish his Q's would deal triple damage to single targets instead of double.

The wall nerf was unneeded as was the nerf to Swain. Plus did you notice the fact that they buffed every mana mage after they removed mana pots except him.

Yah that was a nerf at the start of the season then they nerf his wall to a 4 second 26%-46% slow.

Then they leave him out of the Middle of the year Mage update. When he is the epitome of an immovable mage.

I tend to build him the same way every game because their is only one way to build him.

It is nice to know other players feel the same way as me and I'm not alone.

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