Tryndamere needs a balance. Here's how.
Tryndamere is especially frustrating to play against, because he does way too much damage and can easily 1v5, mowing down everyone with his passive, E, and never dying with his R. This needs to be changed immediately, as I have seen many games where he one-shots the whole team without dying. It is no fair for the enemy team when he can wreck everyone without needing a brain.
I'll be presenting some options to nerf Tryn as he is clearly way too strong.
Passive: Slower but larger gain of crit chance. Faster Fury decay. Tryn gains 10% crit chance per 20 Fury. His fury will decay after either 5 seconds after hitting a champion or 3 seconds after hitting a minion. Taking damage from minions or turrets will not stop Fury decay.
This change is neccesary because he dishes out too much damage early game by stacking up his fury and then crit'ing on an enemy, which deals DOUBLE his AD (which is already high). He has to stack up MORE fury in order to get a relatively increased crit chance. (I am aware that this is getting buffed in the actual next patch.)
E: No AP scaling Let's just get rid of AP tryndamere. It's way too strong as is. Ridiculous healing and insane autoattack damage from nashor's/rageblade.
R: Requires 100 Fury to cast. Tryndamere players are just like Ekko. They carelessly run into a 1v5 when they have R and just press it to get 2+ guaranteed kills. Now these players actually need a BRAIN to cast R.
Hopefully these changes are considered, if not all of them, maybe just SOME. Tryn needs some fixing, that's for sure.
Top
and rarely
against him and keep him on check.