Your plan to make LCS exciting doesn't work...

Parasom··116 votes·5,675 views

You tried to make games more fast paced and snowbally to make professional play more hype and fun to watch

But all you've done is ruin soloq...

You've seen all the posts about how games are too short and not fun and one sided all the time, and that how they last 20 minutes and everything. It's the complete opposite for competitive play.

The average game time for week 1 was 40 minutes... (http://www.lolesports.com/en_US/articles/na-lcs-week-1-numbers )

Today Game 3 TSM VS TL there were only 2 kills at 35 minutes. If anything the first tower gold doesn't make a difference in pro play because everyone still farms for 30 minutes like it was before.

You've just made soloq a chaos mayhem and it's not fun. Please just take away tower gold or reduce it or what not.

The 4-5 man dive bot meta at level 4 to take tower before the enemy gets back and ~700 gold for one person is just too much.

Your plan didn't work. I don't want to wait until season 8 for you to fix it.

tl;dr pro games are still 40 mins and soloq is 15 mins and unfun. fix plz

66 Comments

MLDzXnRRR36 votes

Isn't LCS mostly for promoting the game? Not for ruining it... Good luck running e-sports, if noone buys your skins, because the game becomes too boring or unfun. The guys from RIOT games have to make the game more interesting to play, not to watch. I've lost any interest to the competitive side of Lol years ago - the pro players are obviously there to win the big prizes, not to have fun or make interesting show.

Snowman Arc11 votes

Obviously pro players are there to make money and win titles and prizes. In any competitive sport, that's the #1 thing. I don't see why League should be treated any different. If Riot considers they can make money from a competitive League game, then more power to them.

BastionKross8 votes

In other games, watching people be competitive is the entertaining part because they showcase the appeal of the game. In League, part of the game's appeal is that there's all these champs you build all these different ways. Pro play today is the exact opposite of that appeal. The vast majority of the time you see the same handful of champs built the same way over and over again.

I mean damn, you can watch an entire tourney or watch the exact same match ten times in a row and almost not be able to tell the difference. Competitive League was not always like this. If I were Riot, I would be trying to hide those cookie cutter pro matches instead of promoting them. Once the outside viewer starts to recognize that "Seen one League match, seen 'em all" is more true than it should be, you've lost a potential source of income.

Placentas3 votes

I dont watch much LCS but I always hear about a pro-gamer hovering over/picking a rarely played champion for like a few seconds and the crowd starts shitting their pants due to excitement, and then the pro-player picks one of the top 20 champs and everyone feels bad.

Serophous1 votes

Yeah, those moments even get me excited because, 'omg different champ!'

Sike! It's the same champ as last game....

Placentas1 votes

Right? I would watch LCS if the champion pool they chose was bigger. One of my favorite things about LoL is the amount of champions there are to play which means there are so many options and outcomes in matches.

Neidox14 votes

Theres nothing wrong with an LCS game lasting 40+minutes as long as its action packed like how it used to be. The changes are more prominent in soloque rather than pro play so whats happening in solo que was intended for LCS but pro players no longer have room for mistakes so now you just get a farm game with no action.

Eedat1 votes

as long as its action packed like how it used to be.

when was this?

1011001110005 votes

I remember the competitive scene used to be full of much more derp because people could afford to be derpy without absolutely throwing the game with a single mistake.

It's all the time of xPeke backdoor and crap, so yeah.

BluePolarizer1 votes

so season 5?

Sraeg20139 votes

xPeke's backdoor was Season 3.

9kPluzZ1 votes

You mean back when people barely knew how to play the game, and Flame was a god. Pros got better at the game overtime and figured out how to exploit the lane phase. This has nothing to do with Riot, LOL is a old ass game.

Whut Thuh 1 votes

what really kills the lcs now, is how devastating it is to get damage done to your tower in a lost 1 v 1 , so neither team wants to risk it and the resident sleeper, snooze fest, farm fiesta, begins

Wukongz12 votes

I tried watching LCS but it's the same 10 champs played every game and farming for 30 minutes. Just like it was last season. Or the season before. Maybe it was better in Season 3 because I used to watch Voyboy streams all the time and was hyped to see him play there but maybe I was biased.

Lauchmelder10 votes

It's worse than past seasons. In Season 4 and 5 people took some risks and got rewarded or heavily outplayed. That was fun to watch.

Right now nobody wants to take risks because it will snowball out of control. Watching professional LoL right now is a sleepfest.

Narcos Cosinus3 votes

https://www.youtube.com/watch?v=P3GXvvPEiks

Are you sure about that? S4 was the most boring LCS season. Farming for 40 minutes and doing one teamfight per game.

Lauchmelder6 votes

There's always been outlier games. At least those games weren't decided 15 minutes into the game and then dragged out for another 10-15 minutes like most of those games right now.

khorney2 votes

right because playing defense is a bad thing?

SpecterVonBaren3 votes

Season 5 actually had some of the most diverse picks ever seen (Though admittedly a lot of them were because of Unicorns of Love) TF jungle being an example.

khorney2 votes

well that is why they are making the bans to 10, for this very reason of making the champion pool of lcs to be higher. Different team comps and champs in general. Hell the best lcs match in the past was a couple years ago before the poppy rework and the Unicorns of Love picked poppy which i think was a first period. So with that poppy proceeded to smash every one.

Xonra1 votes

It has made the champ pool of lcs smaller, not higher lol

That might have been the idea, and I thought myself it would help, but it has actually just made the pool of played champs (that have been played more than 1 game in like all regions), smaller.

Riot is throwing up graphics of "look at all these picks", and not saying that out of ALL the major region, some of those picks have been picked like....once, or ONLY by that one region maybe 2 games total, and in no other region, and so on.

The 10 bans will help with more picks in ranked, but it has made the champ pool smaller in pro play so far, not bigger.

khorney1 votes

seeing it makes it so easy to target ban now.......i would say your wrong

KVbqbFsC8e8 votes

Where the hell are these 15 minute solo que games happening? Seems like people are grossly exaggerating.

Covert Ops Gnar18 votes

[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=fA36RBTt,comment-id=0001,timestamp=2017-01-29T07:34:24.050+0000)

Where the hell are these 15 minute solo que games happening? Seems like people are grossly exaggerating.

My duo partner (plat 2) was playing alone the other day

I looked at his match history to see how he did

http://imgur.com/a/c1zM7

11 minute game

Standgrounding5 votes

[{quoted}](name=Covert Ops Gnar,realm=NA,application-id=3ErqAdtq,discussion-id=fA36RBTt,comment-id=00010000,timestamp=2017-01-29T08:29:20.469+0000)

My duo partner (plat 2) was playing alone the other day

I looked at his match history to see how he did

http://imgur.com/a/c1zM7

11 minute game

Dafuq? My average SoloQ game length is 35+ minutes...

Captain Aishi1 votes

over a third of my ranked games are surrender at 20 mins, meaning the game is over way before that...

chipndip14 votes

Obviously an open mid.

EmollientNut05 votes

The problem is every game is so disgustingly snowballey now that basically every match is an open mid whether you fight it or not.

watch the bush7 votes

I literally just had 3 games in a row, 8 minutes, 11 minutes, and 25 minutes. It isn't exaggerating, are you dense? If you want the match history I'll even provide it for you. Two of them being open mids. This game is so fucking bad now because they try to balance their game around pro play. Gtfo yourself.

Two of which I won from the open mids and then the other 25 minute game since well, GUESS WHAT?!?! The game was dictated once one lane went fucking 2-10. Why is that even happening so early in the game unless they're actually inting? It's because this game isn't balanced for shit.

If Riot has millions of players and only wants to balance and crater to the minority couple thousand that watch LCS and whatever the hell they do, "WORLDS" then well then I'll wait for the day this game goes down the shitter. It only shows how much Riot has sold out, literally balancing your game around professional play just to try and get more viewers as if the viewer count hasn't drastically been decreasing per year? How pathetic and unreasonable is that?

I can't even enjoy a game 85-90% of the time because one side is getting stomped. What the fuck happened to close games, and games that weren't ending in less than 25 minutes? Disgusting.

JusticePauldrons4 votes

I don't think I have ever had this problem, worst games at usually 20 minutes at least because the team wants to surrender. I have never seen a snowball situation go so out of control you can't even defend before 20 minutes.

Spaceman5pff4 votes

Actually, viewership has been on the way up. Worlds this year was the most watched worlds yet.

2011 worlds posted about 1.7 million unique viewers.

The 2012 worlds had about 22 million unique viewers. 11 TIMES THAT OF THE PREVIOUS YEAR.

2013 showed 32 million unique viewers.

2014 showed 27 million. (it is worth noting that this decrease was largely due to timing of the games. They were at very late night hours for North America and Europe due to the hosting location being South Korea, many people watched rebroadcasts but it still caused a viewership drop)

In 2015, unique viewership rose back up to 36 million. (Games were in Europe, better viewing times for the much larger western population)

2016 posted 43 million unique viewers, that is nearly DOUBLE from 4 years ago.

So no, the viewer count has NOT been drastically decreasing. Whatever Riot is doing for promotion is working, because more people are tuning in every year, barring 2014, which is explained above.

xelaker3 votes

[{quoted}](name=The Big Piece,realm=NA,application-id=3ErqAdtq,discussion-id=fA36RBTt,comment-id=0001,timestamp=2017-01-29T07:34:24.050+0000)

Where the hell are these 15 minute solo que games happening? Seems like people are grossly exaggerating.

your last ranked match was 6/13/2016 ....

KVbqbFsC8e1 votes

Thats because this account was permabanned.

Legacy Hydralpha8 votes

Stats showed that adding first tower blood only caused teams who get first tower to have a slightly higher winrate, it was already around 70%. The main problem appears to be the focus on jungle and how much damage creep has snowballed. It's almost a given fact that LCS will be boring, because the players prefer safe plays and not risky 1v5s, they aren't bronze Vayne mains.

AninLegions7771 votes

While this is true, I found out personally that giving me 600+ gold for first turret snowballs me hard. I play Ekko mid with TP now just because I want fb turr and mid is the easiest to get. Reset lane, go b and get sheen, tp back while enemy mid just recalled. Use sheen procs together with E taking mid turr down to half hp by the time the enemy returns. By 7-10 mins, I get fb turr. Then 600g gives me more items and I can roam and pick up more kills. So yeah, though not significant in compiled games, in individual games, fb turret gold has helped me snowball a lot easier.

DarkinPrime8 votes

Another great post that Riot won't respond to. Hey Riot, are you tired of being called cowards yet? How about incompetent? How about your company is basically one long amateur hour? And not in your technical or artistic abilities, but your ability to manage a game like this--you clearly have poor structure and people in power making decisions. They game is pulled in too many directions and unfun.

badooga7 votes

If anything, making things more snowbally made pros play MORE passive, as screwing up will generally cost you the game now, so risk-taking is worse.

ModCaptainMårvelous6 votes

As a counter point, look at the kill distribution for the same series:

Game 1: 40 minute game, 36 kills. Game 2: 42 min, 23 kills Game 3: 45 min, 17 kills.

And then you compare other places that aren't NA.

Team Vit. vs. Org, EU LCS

Game 1: 30 min. 17 kills. Game 2: 44 min. 48 kills

SKT vs. Jhin Air Wings, LCK

Game 1: 45 min. 27 kills Game 2: 40 min. 41 kills

I didn't cherry pick these either, I just looked stuff up randomly and found the first one I could find. So, in general, some games average around 0.5 kills per minute while other games go upwards of 1 kill a minute.

But let's be real: The boards doesn't like the LCS. Period. You guys "say" you miss the days of old pro play but I highly doubt people actually watched the matches or played with the fantasy league. And that's fine. I didn't either. When you lament about the "good old days" but only watched highlights? Yeah, that's when I have a problem. PS: Those highlights still exist if you actually pay attention.

Such as TSM using Realmwarp to instantly port to Baron without TL being able to counter it. Or Mordekaiser being picked in the LCS as a Katarina Counter. and there are more but you'd have to look around.

The LCS has always been the same power picks. Yes, even if you wear the rose tinted goggles, it's true. It's what League has always been. Please don't perpetuate that the old days were somehow "more unique". (As a comparison, Season 5 held the record for the most unique champion picks at worlds. Season 6 had the lowest due to Riot force-changing lane swaps like two months before worlds) And you know? If you don't like it, that's fine. Just stop using the excuse of "Well -I- find the LCS boring so Riot should stop balancing around it."

Oh, one last thing: If they actually balanced around the LCS, Zyra and Malzahar would get nerfs before fucking Darius and Yasuo.

bill842 votes

Really the changes just make the pros more scared to risk anything because if they screw up then they just get snowballed on so yeah, it doesn't work.

Oakleaf Ranger2 votes

First tower gold is what lead to the end of lane swapping which made the early game for lcs much more boring compared to what it is currently.

9kPluzZ2 votes

Im enjoying LCS a lot this season...

Xonra1 votes

I'm not, but that is because I made the grave mistake of becoming a Curse/TL fan years ago.

They get worse every year it seems now.

Twitch Chat2 votes

The only reason TSM games are 40 minutes long with no kills is because their shot calling is too shit to take the lead or close out a game in a timely manner. Its amazing they win games but I guess mechanical skill advantage matters a lot.

Xonra1 votes

That's the problem when your main carry also has to be the shotcaller, so he can't focus on carrying.

There is a reason it is usually the support/jungler that shotcalls on Korean teams, or honestly most teams. Hai is the exception because he is rarely the main carry or focus.

With bio being quiet in game, Turtle being turtle, Hauntzer barely talks, and Sven is no shot caller, Bjerg is kinda stuck doing it. Without DLift they have no voice in the late game comparitively speaking.

Lugg2 votes

You know what would make LCS more fun to watch? Actual champion balance. It isn't fun to watch when you literally have 5 champs per lane 90% of the time.

Xonra1 votes

I'd be fine with 5, but it is more like 3, and the other two are only picked if a specific person's champ pool was pinched rather hard (like Rengar AND Kha being banned, or If two tanks top are banned, and so on).

It is usually Varus Ashe bot. If they are banned THEN something different is played.

Naut/Mao top, and something else is picked if those are banned.

Kha/Rengar Jungle. If they are banned, THEN something different is picked.

Zyra/Malz, unless they are banned, and so on.

Every role is the same 2-3 picks unless they are banned out.

Eedat1 votes

40 minute average actually is quite low. For LCS standards anyway

Genocide Victim4 votes

{quoted}

40 minute average actually is quite low. For LCS standards anyway

Uhh the average LCS game duration was <40 min every single season.

the weeaboo1 votes

Yes please I dont care about fucking watching the game when I could be playing it

Flitchee1 votes

The problem with your argument is not the first blood tower gold that is causing this issue. Its a myriad of reasons, the gold itself makes fuck all of a difference. The issue at hand is, once you lose the first tower, the map begins to unravel. This causes you to lose vision control of your own jungle, and with damage being so ridiculous, gaining it back becomes very hard because you get exploded for leaving your safe zone. Not to mention the low quality of vision nowadays, like for instance, if you look back at old lcs games, or tournament games, any come from behind wins, or game turn arounds were done by lighting the map up and avoiding fighting. With the low amount of vision, you are bound to walk into somebody, or find yourself in an awkward position eventually. The changes over the last couple seasons were all a factor to this. Reducing vision to make supports not feel like walking ward bots, even though they are essentially the only class that buys sightstone in random pub games, and they are only limited to 3 wards and 1 pink, which in essence is little to no vision, and you constantly need to recall to refill the charges. Adding keystones, and pumping masteries with just outright flat damage increases across the board was another factor, and then now with most assassins being too high risk for a much lower reward, and having adcs not being necessary for tower killing anymore, and the games ending before they can take over the games, just snowballed into what we have now.

The way to combat this begins with towers, and making them have higher resistances, and either more damage, or more AS, and have the towers past tier 1 be stronger and stronger as you take them down. there is not logical reason for nexus towers to be the same strength as tier 1 towers, the next step is re-evaluate vision. Why do i need an item slot for a pink ward? or a ward in general for that matter. Their trinket system was not what people wanted, however the first iteration was completely fine, and essentially similar to what people wanted. Both yellow upgrades was the most balanced thing the game ever had for vision, and they went and shit all over that for no reason. Nobody bought blue trinket, so they thought, better overhaul the whole thing instead of fixing that one trinket to do something else. The third step, is to lower damage, and retool how keystones and masteries work in general. Masteries should not be your go to damage tools. They should be a choice between a handful of things, and they should not be an extra passive ability. they should just be passive stat games, and should not have any kind just extra damage added to them. I don't have a problem with damage increases, like the 5% for 2.5% even though that is kind of a silly trade off, it should not be, your abilities deal more damage on top of what they say in the tooltip. Things like deathfire touch are almost like hidden power, a thing they were quite against at one point.

More from Gameplay

More by Parasom