Response to ABES: How to make Karthus relevent in one buff.

Knalxz··2 votes·693 views

Make it so any enemy that his it my W get's a debuff. If Karthus Q or Ult hits the enemy that has touched the wall, they become stunned.

I think Karthus is the only mage without Hard CC, so why not give him hard CC?

14 Comments

Zerfallen1 votes

Depending on what you classify as a mage, there are few that have little to no hard CC. But he is definitely in the minority!

Knalxz1 votes

Anyone with a source of mana with range abilities is what i call a full mage. People like Leblanc whose job is to kill the target as quick as possible or Rumble who doesn't have a mana bar to mange aren't exactly what i'd slap under the mage. Just AP assassin and AP bruiser.

Vesarixx1 votes

Hard CC doesn't really fit with what Karthus does, he's really meant to just be an extreme source of damage, similar reasons to why Katarina doesn't have CC, if anything Karthus could use some buffs to his early survival stats so he can make it to that power spike.

Knalxz1 votes

As a master of death, zombie lord and master of metal I think crowd control is literally on his resume.

blackcat13001 votes

if he is so posed to be a sorce of damage then he is falling at that role big time many other champs out damage him.

Vesarixx2 votes

Karthus deals incredible amounts of sustained damage once he reaches late game, most other mages are more about burst and need to wait out cool downs before they can continue fighting, you could think of Karthus like the mage version of an ADC.

blackcat13001 votes

Cait can deal 1500 damage with 100% crit chance and life steel sustain at a faster rait then my Karthus Q's

Karthus at max can only deal 900 damage with his single target Q's that is his max late game damage.

So Karthus failed as a sustain damage dealer late game with his current damage ratio. If it was triple damage then his Q's would be dealing 1200 witch would be reasonable for a late game hyper carry mage so long as he out ranged the adc's.

I'm okay with his survive-ability. I just want the late game damage people talk about.

Plus now they are adding vigar to the mage up date didn't they already revamp his Q why are they buffing him.

AlwaysByMySide3 votes

{quoted}

if he is so posed to be a sorce of damage then he is falling at that role big time many other champs out damage him.

http://champion.gg/statistics/#?roleSort=&sortBy=general.totalDamageDealtToChampions&order=descend

No one out-damages Karthus.

blackcat13001 votes

Statistics Type Average Role Placement Win Rate 50.15% 27 / 56 Play Rate 0.28% 55 / 56 Ban Rate 0.1% 54 / 56 Playerbase Average Games Played 158.34 1 / 56 Gold Earned 14124 2 / 56 Kills 7.74 11 / 56 Deaths 8.11 55 / 56 Assists 9.08 9 / 56 Damage Dealt 32213 1 / 56 Damage Taken 26288 37 / 56 Minions Killed 216.79 3 / 56 OVERALL PLACEMENT 30 / 56 for patch 7.2 is 30 it was 38 he moved up in the rankings since the last patch

What is also very interesting is the average games played zigs is 26 for the average player but it is 158 for Karthus so on average the people how play Karthus are more exspirence yet they still loose a lot of the time.

This means a champion that only hits champs will deal less damage then Karthus who using his Q on every thing. Zings is third in damage Karthus is first in damage (28390 vs 32213) that is an average difference of 3823 per game.

All this and Karthus is still ranked very low in over all preference in mid and isn't even listed in the jungle.

XPL Turdong1 votes

{quoted}

Make it so any enemy that his it my W get's a debuff. If Karthus Q or Ult hits the enemy that has touched the wall, they become stunned.

I think Karthus is the only mage without Hard CC, so why not give him hard CC?

Because if Karthus had hard CC he would be great at everything with few weaknesses, I agree he needs buffs but not in such a big way.

Knalxz1 votes

We don't have champions who are already great at everything? It isn't a directly bad thing and the obvious trade off is his lack of mobility and terrible auto attacks.

blackcat13001 votes

I would just like more damage but look at poppy she gets a stun on her wall why not Karthus

Knalxz1 votes

Seem reasonable?

blackcat13001 votes

think he is a bit week right now and could us a small buff or some more utility These are some of my ideas for buffing him but Yah the wall nerff really didn't need to happen

That is okay this is my take on a Karthus buff or two.

Karthus is missing something to make up for certain falls in the mid game. So I would like the to add a stacking passive to defiled. Passive each kill give you a stack, max 5, each stack gives 1,2,3,4,5 per cent spell vamp Active when toggle on defiled he gets bonus % of ability power to all abilities you toggle off defile. You then loose all stacks and you loose all stacks at the end of death defied.

I think this would be a nice revamp to an old champ and would allow him to return to the pro seen. I would help to prevent early game magic resist shut down and help give karthus back some damage. I would increase his skill cap suitability and would not make him over powered. with max stacks and having defiled on you can have 55%/75% Q 55% E and 75% R This could be redused to only 0.5, 1, 2, 3, 4 Q. I know the ult seems op but late game if it doesn't kill someone life steel usually negate the damage.

I would also like to see 2,4,6,8,5 spellvamp per-stack and 1,2,3,4,5% bonus ap to all ablities. Since you only gain stackes when defile is toggled off and loos all stacks when toggled from on to off, this max for a fun mechanic.

Max stack 200ap change lv 1-5 Wall 5%=10 10%=20 15%=30 25%=50 Defile 25%=50 30%=60 35%=70 40%=80 45%=90 Lay waist 35%=70 40%=80 45%=90 50%=10 55%=110 Lay Waist single target and ult 65%=130 70%=140 75%=150 80%=160 85%=170

Max stack 1070ap change from lv 1-5 Wall 5%=535 10%=107 15%=160 25%=267 Defile 25%=267 30%=321 35%=375 40%=428 45%=482 Lay waist 35%=375 40%=428 45%=482 50%=535 55%=588 Lay waist single target and ult 65%=695 70%=749 75%=803 80%=856 85%=909 %ap could be change to .5,1,2,3,4

Or they could add DFG's effect to his wall of pain and give it an area of affect that if an enemy champion would dash, flash, or tp in the area of the wall excluding ult they would instantly get teleported in to the wall and stunned for 1.5 sec.

Similar to how has a wall that stops the dash this one redirects you in to the wall giving Karthus more depth. I could even be renamed Torn Vale of Eternity

You know he is warping the space between life and death thus DFG's effect on wall would make seance as would the warping effects on dashes and tp's. they could even change his Q's so they deal double damage large jungle mobs and champs as aoe damage and triple damage to single target large jungle mobs and champions. NOW Lay Waste Cost: 20/26/32/38/44 Mana Range: 875 Karthus unleashes a delayed blast at a location, dealing damage to nearby enemies. Creates a delayed blast at Karthus' cursor position. After 0.5 seconds, deals 40/60/80/100/120 (+30% Ability Power) magic damage to each nearby enemy, this deals double damage if it hits only a single unit.

Patched

40/60/80/100/120 (+30% Ability Power) aoe minions

80/120/160/200/240 (+60% Ability Power) single minion and aoe to champs / large jungle mobs

120/180/240/300/360 (+90% Ability Power) single target champion and large jungle mobs.

Just in case you wanted a suggested buff.

blackcat1300 (NA) - 10 days ago

Another idea is make it so that wall of pain is renamed torn vale of eternity.

and give it am area around it that make it so that if you would dash flash tp ect, in the area you get stuck in the wall and stunned for .75-1 second.

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