Blast Cone Suggestion
Since I've seen a few worries from people that the blast cone plant will cause some really skewed situations due to melee vs ranged advantages, like a scenario where someone is running away from a ranged champion, intends to use the blast cone to assist their getaway, but the ranged champion attacks it first due to simply having a longer range, blasting the melee champion back towards them and basically screwing them over just because they have a range advantage. I have a question and a suggestion.
Is this okay/is it an isolated enough situation that it doesn't matter too much?
If it is a big enough problem, my immediate thought was to make it so you can only trigger the blast cone's effect while you're inside the area that it will affect, which may create an issue of those with higher movement speed being able to escape too easily with the plants, but I think that's a smaller problem, and an intended use of plants anyway. Providing hard CC that can be used offensively with a decent amount of regularity does seem a little too powerful for an RNG mechanic, it's quite possible the best solution would be to remove or make blast cones less powerful.