I'm really really tired of tanks dominating this game.
I just played against an Akali top who built tank. The game before that I went against an Ekko top who, also, built tank. This is a sign of an itemization issue. Champions that have no business building tank items because their kits don't scale with stats like health or armor, should not gain nearly the benefit when building that way.
It's frustrating because it removes the incentive of building damage items, and mechanically or positionally outplaying an opponent to achieve victory. Tanks require far less mechanical skill and are far more forgiving in terms of positioning. Seeing that everywhere, means that burst damage has become completely obsolete.
This is....in short..... A BORING META.
And it isn't just top lane. This is a risk averse version of the game where every champion in every role has a dozen "outs" to avoid death. Where invulnerability ultimates, anti-burst items, cheaper than hell Zhonya's and GA, and the most gold efficient tank stats the game has seen in years, absolutely dominate the game.
I'm tired of it. Say what you will about burst damage, but I'd rather deal with a champion that required some skill to kill me, than some stupid bs like tank fizz, who i can't escape, burst, or sustain against.
Nerf Sunfire into the ground. Nerf Hexdrinker into the ground. Stop adding invincibility to this game.
Anti-Playmaking is anti-fun. I want there to be some death in my games.