Clarity On Ryze's AA And Is This A Bug?

Zidaryn·6/24/2015, 5:51:11 PM·1 votes·379 views

Hey there. With the recent changes to our favorite blue mage I decided to play a game with him again. I noticed that Ryze's auto attacks look like supped up versions of a mage minion. Rito would you be so kind as to whack the VFX on those things with the CLARITY hammer and make them look more distinct. One suggestion would be to use old Ryze's lightning bolts. Those looked cool.

Thanks.

On a sided note, I read in the Patch 5.12 notes that Ryze's targeted abilities would no longer interrupt his auto attacks or movement. But in the game I played he stops each time you cast a spell. However he keeps moving on the course you clicked after the spell has been cast. Is this the way it's meant to be or is there a bug there?

2 Comments

Lord Dusteon6/24/2015, 6:08:56 PM2 votes

For the second, yes. Ryze's abilities all have cast times (self roots while the ability is cast).