Kalista wish list changes

Blood Mefist··1 votes·509 views

I see a lot of QQ threads about Kalista but not a ton of suggested changes. As the title says, these are some changes that I would like to see eventually happen.

Base: reduced AA range, reduced base movement speed, reverted AD scaling change Many people say that Kalista's hopping is what makes her so toxic, and they're not wrong. However, I feel that it is a core part of her character. That being said, these changes make it so that she needs to be closer to an enemy to continue hopping and that while she is not hopping she will be more susceptable to ranged harass.

W: damage changed from % max health to flat magic damage, cooldown on W passive effect reduced The % max health burst from W is extremely easy to get off, has little counterplay, and is incredibly powerful. The proposed change would drastically reduce the burst damage but would reward Kalista and her bound ally for continuously hitting the same target.

E: put a cap on stack damage against large (red and blue buff) and/or epic (Dragon and Baron) jungle monsters It is pretty dumb to have a basic skill that can reset and do more damage than smite against jungle monsters. The cap takes away her insane objective control while keeping the continuous threat of Rend in teamfights. The fact the cap applies to stack damage rather than the number of stacks will allow Kalista to occasionally pull off the AA stack -> Q -> E mega burst combo against an enemy champ.

R: reduce the radius and/or duration of the knock up The amount of utility the ult provides is a little too much. A 2 second knock up and give and ally a gap closer/get-out-of-jail-free is a lot for such a low cooldown. The change aims to reduce some of the overall power while not completely gutting the ult.

TL;DR Make her need to be closer to jump, more vulnerable when not jumping, work with buddy to focus down target with continuous damage instead of burst damage, cap E stack damage against big jungle monsters, slightly reduce the utility of R.

I believe that these changes would take away some of her toxicity and make her at least a bit less frustrating to play against while also solidifying her identity as a spirit of vengeance that hones in on a single target with an ally to quickly focus them down. Please do leave comments and ideas, the constructive and non-troll or dumb kind please. Sorry for such a long post.

1 Comments

Tavish1 votes

Make the R cooldown longer, that thing is up by the time she bases from lane and walks back.

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