[SUGGESTION] Activatable items should not interrupt NUNU Absolute Zero
This has been a pet peeve of mine for a long time but have started to notice it a lot more often with the addition of redemption.
Nunu R has channel time of 3s while redemption active is 2.5, so often already I've started my ult only to cancel it after .5s when I have redemption.
Let me clarify that I by no means think nunu is in a bad spot (quite the contrary) this is just a small QoL change i would like to see. If someone can explain why actives cancel nunu R that would be nice too (summoner spells eg do not) if i had to guess i would imagine it's because they wanted players to have an option to interrupt and zhonyas nunu kind of stops that
worse case scenario i just have to get used to using active before ult hopefully(?) they will nerf redemption to give it a 3s channel too so it wont trigger my OCD not being able to perfectly pop both