Since everyone does it, im gonna try it too. Yasuo mini rework concept.
Hello boards, imma try to make a reasonable rework concept for our favourite champion, YASUO. Without any further delay, lets get started. IT FEELS SO FUCKING COOL TO SAY THIS
In Yasuo's favor:
- Increasing his base AD - No more double crit, Remember.
- Increasing his base HP - Removing Windwall, making his shield an ability with a flow cost.
- Giving him MR per level - since Windwall is going to be removed, so mages wont be having any problems with him.
- Removal of the crit penalties - No more double crit, qq.
Things Yasuo is going to hate:
- Removal of the windwall. - Im not okay with this. But it has to go away. Why am i not okay with this ? Well, we dont have any anti-ranged abilities except his W in the game iirc. Whereas, ranged champions have the anti-meelee tools. Vayne E, Tristana R etc. If we want to make this game fair, we should rework other kits too.
- Removal of a double crit passive - Having 100% crit possibly at 10 minutes is not okay. It is unhealthly.
- Nerfing R's bonus arpen and not placing him out of the turret range. - Since he gets base stats buffs.
- He has to consume flow in order to activate his shield. - Still gonna think about this. I just made this W in order to replace the old one.
- Nerfing his base AS since he is going to get bonus AS from W passive. - Eh.
- Nerfing R's ad ratio at max rank. - 150% wouldnt be okay anymore.
Passive: As he moves, Yasuo gains flow. When he reaches 100 flow he can use his [W ABILITY NAME] to shield himself. Additionaly, Yasuo's critical strikes deal 3% (+0.5 per level) bonus damage.
- Alright, with removal of his double crit passive, we have to give him something in return. I think this is the right thing to do. Although numbers could be reduced a bit if needed. Passive would make him deal 12% bonus damage on crits at level 18. I honestly think that 12% bonus dmg on lvl 18 is a bit overtuned, so we can keep it at 9-10%. But still, let's make Yasuo what he is meant to be. A LATE GAME champion. Not the early game. So he actually HAS to scale. Have in mind: No more double crit. small update: i thought about this a bit. Since people would abuse this passive and still go 3 crit items for 100% crit, that would make EVERY crit deal xx% more damage. Maybe capping his crit chance at 50-60% in order to prevent abusing the passive's bonus crit dmg.
Q: Stays the same, crit penalty is removed BUT bonus damage from the passive isn't applied.
NEW: W [ability name] - sry im not creative Cooldown: 11/10/9/8/7 - affected by CDR. Passive: Yasuo gains 5/10/15/20/25% attack speed. - I dont know about this one, but with all these removals/nerfs from his kit, he needs something. This will help him to cap his Q and match in the DPS with other carries since he wont have 100% crit if he doesnt go 3 crit items anymore. Active: [fancy text about yasuo making some barriers or sh*t] Yasuo consumes all his flow and shields himself for 30/50/70/100/200 damage. The shield dissapears after taking no damage for 3 seconds. - Again, we can tweak the numbers.
E: Now, i know that a big problem comes from his E. Not from the damage itself, but from ability. Yasuo has the infinite SITUATIONAL mobility.. But that's what makes Yasuo Yasuo.. Honestly im okay with it staying the same.
R: The same ability. But AD Ratio at max rank is going to be 100% instead of 150% His ult wont put him out of the tower range. No more safe dives kappa. Bonus Armor Pen reduced to 35% instead of 50%
- Thats it boys. I know that this might sound overtuned too, but hey i was bored so i wanted to share my ideas with u kappa xD Feel free to comment whatchu think about these changes.
489k Yasususuo main. hehe