[Suggestion] Vi Quality of Life Improvement Suggestion?
This'll will probably be ignored, but I think I should take the time to make a say.
Vi's W is great in the jungle - aka for that attack speed buff and max health shred.
My problem with her W at the moment is, when fighting monster camps with multiple smaller monsters (Small raptors, small golems, small wolves). When Vi kills her target before reaching 3 stacks (to give her attack speed buff), it's very likely that her next target (smaller monsters) will not have 2 stacks. Thus Vi's W buff will run out and she'll attack slow for the remaining camp. It's worse on mini golems since they die in one hit by autos generally.
So this means when VI did originally start off with a W buff, she'll lose it when she's trying to finish off the smaller monsters. This makes her very clunky as she loses her attack speed bonus halfway throughout the camp if there is no target healthy enough to proc her W buff.
My suggestion: When Vi has her W buff on, have the duration of this buff be refreshed if she Kills the target while her W buff is still active. Possible toning downs can include that her target, when killed, should require at least 1 stack of her W, or limit this to only Monsters and minions, or when the duration is refreshed, only fresh half the max duration.
What do you guys think of this?