ARAM: let's talk TANK META - the TRUE major issue with ARAM
Definition: Tank Meta is where after 18-20 mins tank (and to a certain extent bruiser) based champions defenses outscale damage. There are only a couple items in game designed to try to help counter this for both AP and AD characters through preventing healing to a certain degree however it isn't effective enough and for the majority of cases if one team has 2 or 3 more tanks/bruisers and the game is past 18-20 mins: the vast overwhelming majority of the time you are looking at a loss.
The reason that tank meta isn't a thing in SR/pro circuit is because the ramp up to 18-20 mins includes about 3 to 4 finished items, and by the time SR/pros complete 3-4 finished items the game is all but over. (In most cases: it is over.) So this has never been a focus for Riot to even admit or open this for a topic of discussion in other game modes - like ARAM. In their minds: this isn't even an issue.
The reason this is now an ACTUAL issue in ARAM is the new banning system. What is happening, and predictably will continue to happen is that 10 damage based champions will be removed from the champion pool... meaning even more tanks (and bruisers) will end up being picked.
Welcoming our continued tanking overlords? You bet.
If you guys actually believe that banning champions like Ziggs, or Fiddle, or Teemo, or whatever you classify as top Tier1 damage is going to fix ARAM you are completely and totally wrong... if you don't think that this week will see pairings of 2-3-4 queuing buds start brand new accounts removing those top tier damagers... and going with more bruiser/tank based comps... you are totally out to lunch!
This banning change only further enhances tank meta!
There's a reason that champs like darius or garren or scion literally rip you apart with you on a skill shot/skill based character..... I can tell you for sure these champs are players rolling their faces across their keyboards while you desperately try your heart out to gain distance, and skill shotting... using full skill versus a 5 year old literally smashing at their keyboard: it's not because they are skilled at the game obviously.... it's because the game is fully designed mathmatically to reach a stage where that scion or garren just need to do 1 thing: close the gap and win. Literally tank and bruiser meta is a MAJOR flaw in this game... and very rarely spoken about.
Go back and check your losses, people. Before you want to argue with me here about it... check yourselves. How many losses past 18-20mins in ARAM do you have where the other team has just 1 more bruiser/tank to your team?
It's a thing. Like actually.
And guess what? There's way more of this coming.
So either this:
- You embrace tank meta fully understanding that this is how ARAM is from now on.
- You DON'T BAN A SINGLE CHAMP in ARAM.
- You ONLY BAN tanks instead of damage/skill based characters
ALSO - what you need to understand is another thing you are looking at is queue dodges... the alternative is to queue with buddies who will just dodge - we all have 5+ ARAM accounts and it's possible to do this too. So there is that too - more queue dodging and games just not starting. So much fun!
Just itemize correctly. Tanks are not an issue. If they are, its not them, it's you.
How to counter; Kite
How to kill; Build the above items
shove wave and wave clear so they don't break towers.
or that last whisper items exist.