An idea to balance Annie.

Bleediss··3 votes·829 views

On every fourth ability cast, Annie's next offensive ability will stun all enemies it damages for 1.25 / 1.5 / 1.75 seconds.

If Annie does not stun a target within 5/7/0 seconds, Pyromania will reset back to 0 casts.

ACTIVE: Annie summons Tibbers to the target location in a burst of flame after a delay of 0.25 seconds, dealing magic damage to enemies within 290-range. Tibbers remains on the field as a controllable minion for up to 45 seconds.

Her passive will now be gated to where she can't zone the enemy laner for however long she wants just by having a stun up, however, by level 11, it'll give her 7 seconds to use her stun, and by level 16, there will be no duration of when you can use the stun, meaning, it'll be up for as long as you want.

Her ultimate, while with a tiny delay, will allow some slight counterplay to flash + Tibbers, which is nearly uncounterable unless Annie is predictable with her movements or you can flash away in time, also relating back to predicting her movements or intentions.

Anyways, many people are tired of Annie's near uncounterable gameplay, however, I don't think we should trash her, so these are the ideas I propose.

Thoughts?

2 Comments

Qazgir1 votes

For the time I'm pretty sure you didn't mean if you don't stun within 0 seconds you lose the stun, I think you meant that there is no time limit for not stunning and keeping the stun.

henrythai1 votes

It makes no difference.

Annie can just keep the Pyromania counter at 3 and then use Molten Shield + offensive spell whenever she wants to engage.

More from Gameplay

More by Bleediss