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"Auto X thing X number of times and get X"

I MAKE IT HAPPEN··1 votes·831 views

This is mainly to point out how copy and pasted a lot of the designs in this game are specifically with the "Auto champion 3 times and Damage will happen" or things that are effectively the same thing.

tahm kench

Ashe

Twisted fate

Caitlyn

Braum

Aatrox

Diana

Ekko

Gnar

Jax

jinx

Master yi

nocture

Rek sai

Twitch

Vayne

Varus

vi

Xin Zhao

Jayce

Tristana

If all of the ones I know off the top of my head, also I would like to point out that every character the gypsylord has made has used this. I only really wanted to point out the unreal amount of originality with the dev team. As a side note this is around 17%~ of the total cast uses this style of effect. if you have anymore I've forgotten then please point them out. For cases like jayce its not that he gets a buff after or on third hit, its just he has an ability that is three hits.

5 Comments

ArcticWolf241 votes

morde's new q

TehNACHO1 votes

To be fair, at least for a lot of these champions these stacking effects apply far differently towards certain champs. Twitch for example is extremely similar to Kalista (add her to the list if you want) but in application is absolutely nothing like Gnar and Ekko.

Like, if you're putting Rek'Sai in there, where's Trynd?

But wait, not only that, we have every single champion in the game capable of using Black Cleaver (some to greater success than others, of course) soooooooooo.

I MAKE IT HAPPEN1 votes

Sorry for the late reply, I actually should remove things like cait beacuse of the passive. I mainly wanted to put on an effect that works as they have an ability or effect (not based off an item) that directly effected around a few set amount of autos. The effect that comes AFTER the autos change were not that important to me though a large amount of them using 3 auto procs are the big issue. Rek'sais Q for example, he hits them aoe three times. though you're right I should remove a few things my general idea stands. They want to "make every game of league feel unique" but just reuse effects. If you say its hard to make diverse champions I will agree though the tried and tested always will stand. As much as LoL and Dota fans love to hate on each other. Dota is an amazing example of champion design and how to make them feel different. also sorry for my writing style being long winded I need to learn to condense it.

TehNACHO1 votes

I think the most important thing is context. Rek'Sai is a dive fighter without burst in every form, for example.

Dota does a good job and designing something that works, but to be frank their definition of roles or any standardization is...well on the other hand you have League which (especially with fighters lately (Juggernauts) ) goes well out of its way to define generalized classes. Rek'sai looks almost nothing like any other fighter if you look at her kit, and her play style runs against the standard Fighter formula. To say she's not unique carrying around both tools that do not otherwise exist in the fighter class and tools that work counterintuitively to the fighter class is a bit short sighted.

Mecha MaIphite1 votes

If you're going to count Nocturne you might as well count Shen as well.

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