Please buff kog'maw

VileLeviathan··7 votes·2,239 views

thats it.

6 Comments

BLIGHTBRINGER1 votes

Some questions...

First of all why? Secondly how would you personally want him buffed?

VileLeviathan5 votes

Although I do believe his late game is actually quite strong currently. He gets demolished early game. Quite bad. I believe possibly some base stat buffs to grant him more sustain in laning phase to be able to transition into mid/ late game would make him a lot better without having to play under or close to tower the majority or sometimes even the entire laning phase.

BLIGHTBRINGER1 votes

I think he is facing the same issue as some other marksman, where he and others are only good with certain supports (Kog'Maw and Lulu) and quite weak if alone or with an uncommon support pick.

But nontheless you aren't wrong about his early game strength. I wouldn't know what to suggest to be honest, when it comes to improving his state.

Ryrynounet1 votes

Ho, you've let down again your signature ? :v

Anyway, I'm someone who hates kog'maw, but i'll have to admit is extremely weak actually. I think this come from the fact that now there are a lot of bully laner bot (Lucian Draven MissFortune Jhin item 3095 ), less tank to shred, the enchanters also got nerfed. If I remember well the guinsoo also was nerfed and is a core item to kog'maw.

But with the nerf of the dammages runes it seems that there are tankier champions now, he can't get OS as easily as before, we could wait to see if the meta change in his favour. Or we can nerf the bully laner who restrain the champion pool of botlane. And since his problem is the early game (well.. he's an hyper carry late game so a weak early is fine but it's a bit to much ofr now) we can increase :

-His survavibility : the slow on his E -His early game dammages : something like that number threw from the top of my head Q: 80/130/180/230/280 => 100/155/190/235/280 (http://leagueoflegends.wikia.com/wiki/Kog%27Maw) because we don't want him to get any stronger in late game

Edit : Words

BLIGHTBRINGER1 votes

Ho, you've let down again your signature ? :v

Lol, my bad. I keep forgetting to. Though I don't use it when commenting on other people's posts. Thanks for the reminder.

Anyway about Kog'Maw, this is what I would suggest (I have multiple suggestions, so I will try to split them and tell me which one you think is best).

Suggestion #1

Make his Q resistance reducement duration refresh if enemies are in the Void Ooze area (E). This would give him more dueling power.

Suggestion #2

This is quite a big suggestion but, but adjust his ability scallings a bit to allow him to go for a Physical Damage playstyle (he has too much Magic Damage and not enough Physical Damage, all of his abilities mostly scale with AP).

  • Q: (+20% AP) (+60% AD)

  • R: Magic Damage - (+15% AP) (+75% AD) Increased Magic Damage - (+27.5% AP) (+107.5% AD) against enemies below 40% health

Oops ran out of suggestions...

Ryrynounet1 votes

The first suggestion is my favourite one, it also add some way to play against kow'maw whereas the second suggestion is Mehh tier imo since Kog buy a lot of on-hit items, maybe with ad ratios he would be able to take a stormrazor or open some other new builds but then if you add ad ratios it will also up his late game and this monster paired with a Janna or Lulu it can be unbearable

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