Thresh Lantern (It's not QQ, just suggestion)
I always hear people complaining about Thresh's lantern being too "Free" of an escape method. So why not add some counterplay or negative side effects?
A simple one would be, when a teammate takes Thresh's lantern, then a line of souls free from it. Thresh would lose souls depending on how long the lantern was.
While a more extreme measure could be, when a teammate takes Thresh's lantern, a line of souls free from it Thresh would lose less souls than in my first suggestion, but the freed souls linger for a split second, and if an enemy champion clicks on it, they also go directly to Thresh. If this happens, all freed souls would be returned to Thresh.
You could even have the freed souls grant vision to both sides for a small amount of time, who knows.