So Many Garbage Runes

Petrico·11/4/2015, 3:57:41 PM·6 votes·1,106 views

Why are there runes no one should ever use and still cost IP? It's bad enough movement speed costs so much but now I can waste money on AD glyphs? Here are some runes I think no one should waste IP on, getting 3 just to round up some stats can be fine but besides that don't bother and just default to armor seals and MR glyphs.

Scaling mana: By level 6 if you have mana problems you probably already have tear, chalice or idol. Scaling stats are for the later parts of the game and would be used for AP, resistance, CDR, maybe max health. Having more mana than you can use just shows you wasted money but atleast you'll keep a Manamune for the other stats.

Energy: Mana and mana regen runes (atleast flat ones) you atleast have a reason to get because it often runs out before you get your tear or Ryze could get some more damage, but Energy is well sustained on its own in exchange you don't get items to make it better. Don't waste time getting more energy for Shen and only Shen cause you don't play Kennen that much, Zed is fine and would rather just have health and Lee Sin is virtually cooldowns only with Flurry.

Critical hit %: This might be just me but maybe don't get crit chance as your early game bonus. It's a gamble if that bonus damage hits at good times, every other attack is going to be weak, it can screw up your farming, you even get better rates with flat AD so wait until later to get crit items and fill your page with more reliable damage.

Exp and Gold: Oh wow, 0.5 gold per second in exchange for seals and quints, that's like... 189 gold at 6 minutes. Meanwhile you could have started the game with 9 bonus armor for nothing, 3/5 a cloth armor that would normally cost you that much and you get it at the very start. Maybe if the game goes for 5 hours gold runes mean more but it's always better to just have those stats at the start or get better MR after lvl 6. As for Exp, just play better and you'll get the advantage, you won't need 6% more exp for the edge.

Most all mismatched stats: Why would I build 0.77 mage resist in marks when I can get 1.34 in glyphs? I doubt anyone is going to need that extra little resistance when they can get flat AP or penetration. Same for a lot of non quint runes where you can get better stats per set from another color. Any page with all possible runes devoted to attack speed is either a joke, only viable on Vayne who sucks early anyways or going to fail anyways cause you could be improving armors and damage.

8 Comments

dangopee11/4/2015, 5:07:57 PM2 votes

I'm surprised they aren't reworking runes now that they are reworking the masteries. Many runes need to just be downright removed. Even some of tooltip stats for some of the runes don't match their actual numbers. It's clear Riot doesn't even look at these because they don't want to deal with all the implications of a rune rework. Some champions are literally unplayable without the right runes. Being able to jungle at all is especially rune dependant for many champs.

Daedalus87111/4/2015, 5:29:23 PM1 votes

I have a 1% crit chance rune on my AD page.

Potentially game changing.

MLDzXnRRR11/4/2015, 4:02:36 PM1 votes

Critical hit chance with AS is very good combination for any DPS champions - I play Yi, Yasuo and Trynda and sometimes ranged botlaners with such runes.

Stonington11/4/2015, 6:20:20 PM1 votes

Crit chance runes are fine. Sometimes people like taking 1% for fun or an extra X% in order to reach 100% crit on Yasuo or Tryndamere. Crit damage runes are silly.

I've also run into people who swear by energy runes. I don't necessarily think they're a bad thing. I don't play energy champs so I can't explain the appeal.

Gold runes are questionable. They're definitely inefficient in solo queue. I've seen supports take them in pro play when they think the early game is going to play out passively, so there's -some- merit to taking them.

kaltenashes11/4/2015, 6:22:22 PM1 votes

you forgot my main Akali item 3070 she uses energy

Edit: i have 1 crit mark in my as and arm pen rune pages

AS (marksmen/fiora/irelia)
3 quints as
8 mark ad
1 mark crit
5 glyphs as

Arm pen (talon,vi,lee sin) 3 quints ad 8 mark arm pen 1 mark crit 4 glyph cd

should i remove?

Chuck Charles11/4/2015, 6:26:16 PM1 votes

but running full scaling AD runes on zed with warlord and full 80 AD items gives you 1000 ad...kappa.

and hey nothing quite like running full flat ad against bots for fun.

a lot of the runes are useless but you dont gotta buy them either. I actually situationally use AD yellows/blues in small amounts on a page to balance the early ad I'll be losing from going something else in reds. Like on my lucian page I believe i run 3 or so AD yellows with armor pen reds and flat ad quints and my blues are armor as well. something like that. they aren't efficient or good, but they aren't all bad.

Captain Aishi11/4/2015, 6:10:30 PM1 votes

hey, spending 7380 IP on an extra 10 energy regen/5 sec at level 18 is the best investment one can do when they want to start playing lee sin at the highest level!