Can we stop receiving overloaded champions please?
Personally, I'm a little sick of champions that are overstuffed.
What do I mean by overstuffed? I mean too many gameplay effects crammed into each ability like a $100 G.I. Joe action figure. Champions who have multiple passive and actives combined with CC, sustain mechanics and maybe a button for karate chop action. These kinds of champions more often than not have a lot more in terms of being reliable and effective than many of their earlier season champions.
Let's take a look at one of the 'bigger' culprits. But before I begin, I'll say this just once: **Hard CC is not a specific counter or weakness. All champions can be countered with enough CC. **

- NO RESOURCES.
- Has 2x chance to strike critically.
- Infinite dashes, only limited by cooldowns.
- Built in shield.
- Skillshot Auto-Attacks in addition to regular ones.
- 100% projectile damage mitigating wall.
- Hard CC.
- Ultimate that can EXTEND that CC for even longer.
- Whopping 50% bonus ArPen for a LONG duration after ulting.
- 100% AD ratios.
Yasuo has SO much strength on paper AND in game, but very few specific weaknesses, outside of keeping him constantly CC'd, to make up for those strengths. To put it bluntly, he has so much more than he needs.
In comparison, let's put him up against, say, Fiora. Not exactly a lane matchup, but both are designed to be hypercarry swordsmen.

- Targeted dash. Cannot be used to escape except if enemy units are nearby.
- 1 second auto-attack blocking buff.
- Attack Speed steroid
- Slightly increased health regeneration.
- High single target damage ultimate.
- No CC
- No reliable escapes
- While untargetable, can still be hit by AOE abilities.
In comparison, Fiora has a hell of a lot less, especially when it comes to utility. With no CC and no reliable escape tactics (of which Yasuo has both), she's left in the dust because she isn't overloaded. Now, while I'm picking on
in this post, he's not the only overloaded champion out there. There are plenty of others who have far too much strength for far too few weaknesses.
I'm looking at you,
and
...
For now, I'll just leave it at the fact that there are champions who have too much for too little. I'm tired of facing them. Sure they may take more skill than say playing Ashe, but going up against a champion that feels like it's had random unnecessary effects shoved into its overflowing kit to make it flashy and OP is a large contribution to the feeling of anti-fun players get in matches. We don't need any more #LCSsuperflashycoolmegapentakilloutplayOMG champions. Sure they can be complex and cool, but for anyone playing a more basic champion with less potential actions per minute, it's just incredibly frustrating.
I don't dread playing against a champion like Yasuo because I'm bad at playing against them, I dread playing against a champion like Yasuo because I know they'll be able to do a hell of a lot more with their multi-faceted kit than I can do with my simple 4 actives and an on-hit MR reducing passive. (
)
Less overloaded champions please!
Pungent Squid

