I miss Evelynn. Here's how we can bring her back without causing communal ragefits.

AdorablSlaughter··1 votes·743 views

So here's the thing. Eve is problematic because of her ability (if she's not nerfed into the ground at the moment) dominate gank-heavy jungle style by virtue of her capability to circumvent wards entirely, making it very difficult to anticipate her ganks. As a result, in her current state, she is inherently unbalanceable (barring gimmicky weirdness like the new ward idea). That means Evelynn isn't allowed to play. Riot has always alternately allowed her to be a thing, in which case she's nigh unstoppable, or simply removed her from the game. So I have a proposition for you guys. What if she didn't have permanent stealth anymore? Now, I know, y'all are gonna say "it's central to her playstyle," and "without it, Evelynn's not Evelynn. That's fine, but I disagree. Here's why. The strength of Evelynn's ganks is dramatically enhanced by their ability to simply drop out of nowhere with her permanent stealth. However, the core of it comes from her w, the ability to pursue or escape nearly instantaneously. As a result, I would like to see her run alternatively, and in a way Riot can balance without modeling certain counterplay styles uniquely to address her. So here are my proposals.

PASSIVE: Wilting Kiss: After not damaging or being damaged by another champion for six seconds, Evelynn gains one charge of Wilting Kiss every 20 seconds. Evelynn can store 2/3/4 charges of Wilting Kiss. Wilting Kiss gives a special effect to each of Evelynn's abilities.

Q: Hate Spike: RANGE: 600 COST: 12 / 18 / 24 / 30 / 36 MANA COOLDOWN: 1.5 ACTIVE: Evelynn fires a line of spikes through a nearby enemy, dealing 30 / 45 / 60 / 75 / 90 (+45 / 50 / 55 / 60 / 75 % AP) (+60 / 65 / 70 / 75 / 80 % bonus AD) magic damage to all enemy units in its path. A charge of Wilting Kiss is used the first time this ability hits an enemy champion, slowing all targets hit by 15/20/25/30/35% for 2 seconds and dealing 10(+10/15/20/25/30% AP)(+10/15/20/25/30% AD) additional Magic Damage. A charge of Wilting Kiss cannot be used on the same target more than once per 6 seconds.

W: Dark Frenzy: Cooldown 12 seconds PASSIVE: Evelynn's spell hits on enemy champions grant her a flat movement speed bonus for 3 seconds. This effect stacks up to 4 times. FLAT MOVEMENT SPEED PER STACK: 4 / 8 / 12 / 16 / 20 ACTIVE: Evelynn removes all slows affecting her, gains 30/40/50/60/70% increased movement speed for 4 seconds and ignores unit collision. Champion kills and assists refresh Dark Frenzy's cooldown. A charge of Wilting Kiss causes Evelynn to deal 2%(+1% AP)(+1% AD) in a 250 range around her for 4 seconds. Enemies damaged by this are slowed by 10/11/12/13/14%(+1% AP)(+1%AD)

E: Ravage: RANGE: 175 COST: 50 / 55 / 60 / 65 / 70 MANA COOLDOWN: 9 ACTIVE: Evelynn slashes a target twice, dealing 40 / 60 / 80 / 100 / 120 (+ 60% AP) (+ 70% bonus AD) physical damage and applying on-hit effects with each strike. Evelynn then gains 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds. A charge of Wilting Kiss causes the target of Ravage to be stunned for .5/1/1.5/2.0/2.5 seconds.

R: Dark Sacrament: COST: 100 MANA COOLDOWN: 130 / 100 / 70 Evelynn issues a global laugh (let's not make it too annoying) and, after 1 second (delayed up to 3 seconds when taking damage), gains stealth for up to 20 seconds. Hitting R a second time deals 15 / 20 / 25% (+ 1% per 100 AP) of enemies' current health in magic damage in a 300 radius around Evelynn. Evelynn gains a 250 / 300 / 350 point shield per champion hit, maxing out at 1100 / 1400 / 1700, which lasts up to 6 seconds. A charge of Wilting Kiss empowers Dark Sacrament, dealing an additional 4% of enemy's current health, gaining an additional 50 shield per opponent hit, and slowing all targets damaged by Dark Sacrament by 25%.

Obviously, the numbers would likely need to be tweaked in PBE. However, I truly believe that this would resolve many of the reasons Evelynn has been problematic in the past. I would love to see her returned to legitimate play, and I don't want to wait for Riot to come up with the proper gimmicks to make that possible. So what do you guys think? Let me know in the comments! I really want to hear your opinions.

9 Comments

Decaedeus1 votes

So basically you're turning her into Rengar - a stealth-based assassin that is tied to invisibility ganks with ult. I'm not sold.

AdorablSlaughter1 votes

Not at all. Her ult is fundamentally different from Rengar's, and she's based around CC, rather than simply assassination. She would be best played as a bruiser jungle, not an assassin. I don't get why you would assume she's like Rengar, beyond her ult involving stealth.

Decaedeus2 votes

It's the stealth. Rengar and your Evelynn both gain stealth with their ultimates, making their lv6 ganks extremely potent by simply walking behind their target. With your rework, they have LITERALLY identical gank patterns.

Rengar and your Evelynn both can empower an ability of their choice, choosing between CC (Bola Strike v Ravage) and damage (Hate Spike v Savagery). So basically, both of them use R to stealth, walk up behind their target, stun/snare them with E, then combo.

In addition, many players have been favoring a more bruiser-based than assassin-style Rengar in the LCS, prioritizing Spirit Visage and Randuin's Omen over pure offense. These two champions would crowd out each other's niches.

AdorablSlaughter1 votes

The patterns would be different primarily by virtue of the NATURE of their ultimates. Where Rengar's is an assassinate, Dark Sacrament operates more as a damage spike in an area, with an added possibility of AOE crowd control. Hate spike is also more of a spammable damage ability with a conditional slow, rather than Rengar's massive burst from Savagery. Ravage is different because it requires her to be up close and personal, removing the element of range, which fundamentally changes the nature of her ganks, requiring her to catch her target before beginning her combo, and necessitating greater planning than Rengar's dash and smash technique.

The Wilting Kiss mechanic is also very different from Rengar's because it only charges out of combat with other champions, and cannot be recharged within the same fight. This requires a dramatically different stylistic choice than the way one operates Rengar.

AdorablSlaughter1 votes

The nature of the way their ultimates would work gives Evelynn a greater reward from being in the midst of a fight, where Rengar benefits from finding a carry on the edge and picking them off. This necessitates Evelynn building tankier than Rengar, and providing a different mechanic she has to rely on.

3tyson1 votes

Shaco goes invis for ganks ....

AdorablSlaughter1 votes

That's fine, but with the rework, Eve is still fundamentally different from Shaco, Rengar, and Twitch. Just because she has a stealth mechanic doesn't make them synonymous.

SpongebobIsLife1 votes

Here's what I think they should do. You see in Dota, there's a champion with a similar mechanic known as Rikki, he has a perma stealth ability. However, in dota they have this item that gives you true sight, but when you die you drop it. I think league should have a similar item in which each time you die, it leaves your inventory, and in order to purchase it again you have to pay more and more. One of the problem I see with this, is that it invalidates teemo.

AdorablSlaughter1 votes

They had that. They decided to drop it, because it comes with difficult consequences for wards and traps, as well as rendering certain champions' abilities useless.

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