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Akali changes I'd make.

Grenvallion··1 votes·962 views

So we all know how Bad akali's win rate is right now and how how her ban rate is despite this. The changes I would personally make are as follows.

Armour reduced from 23 {+3.5 per level) to 23 (+2.5 per level) Magic resist reduced from 32.1 (+1.25 per level) to 30 (+1.30 per level)

Assassins Mark passive Ap ratio reduced from +70% to +55%

Five point strike (Q) Ap ratio increased from +50% ap to +60% ap

Twilight shroud (W) duration while in range of enemy towers reduced to 2 seconds. Obscure stays. This change would leave her ability to tower dive still an option to get in on a low health enemy and finish them off but wouldn't let her endlessly poke and combo people under towers just because she can reset tower aggro constantly and get away. Think elise going under tower and being forced to take a couple tower shots to get a kill before repelling to safety but messing it up or being stunned under tower because you didnt think before you dove causes you to think about that risk more before you do it.

Perfect execution (R) remove the stun on her first cast.

14 Comments

Dynikus4 votes

So we all know how Bad akali's win rate is right now

*proceeds to suggest ways to completely gut the champion to be completely worthless

Grenvallion1 votes

she's really not that weak. She's one of those champs that's weak in low elo but when you're good with her she's incredibly strong. the main thing you're losing with these changes is a 5% damage reduction and a small but of mr and armour which akali is pretty good at getting out of danger with her shroud and her mobility if she needs to. The damage reduction would mostly stop her from doing so much in the early parts of the game rather than later when she looks to pick off single targets and get out. You don't lose the ability to not be targeted in your shroud at all. You do however lose the ability to dive all the time in the early game while resetting tower aggro while you just sit in your shroud and poke the enemy under tower because you cant be hit

Dynikus1 votes

She's one of those champs that's weak in low elo but when you're good with her she's incredibly strong.

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Akali/graphs/ Those aren't what the graphs of a champion that's weak in low elo but strong in high elo look like. Averageing 45-46% winrate in plat+ isn't "strong".

https://lolalytics.com/ranked/worldwide/platinum/plus/champion/Nidalee/graphs/ This is closer to what weak in low elo, strong in high elo looks like. 45% in bronze, up to 48-49% in plat+.

Akali is strong_er_ in high elo, but not strong.

King Lego3 votes

Obscure. Needs. To. Be. Removed.

Is it so difficult? Do I have to say it in Arabic or something to make it more clear?

[zombie-brand-facepalm]

Remove that mechanic and she will be acceptable to play against. The true stealth none sense is the only thing that makes her frustrating to play against especially under turret when turrets are useless against her and the main counterplay to assassins when you're a squishee is staying under turret.

That 1 mechanic alone is what makes her a failure.

Even old Akali's shroud had a fairly decent duration but had counterplay.

chipndip12 votes

So you'd just nerf the fuck out of her even more?

Grenvallion1 votes

Not quite. I did suggest buffing her Q ap ratio so the damage on her Q would be higher. to compensate for reduced damage on her passive auto modifier because while passive damage is quite high. Her Q isnt that high so it's bascially shifting some of the damage from her passive into her Q. both of these on their own dont do massive damage but when you're using them together they add up to quite a bit more. The stun on her ult is completely not needed. I didnt change any of her damage numbers other than moving some of passives damage to her q and i suggested keeping her true invisibility everywhere other than for the duration it's currently at under enemy towers. The only damage change i really made was an overall 5% reduction. 15% off her passive but adding 10% into her q so you only lose 5% overall. However you get to still make outplays with your W in team fights like you do now but you wouldnt be able to constantly dive in the early game under towers with no risk like you can now.

Dynikus2 votes

Your suggestions were: Reduce her armor scaling significantly Reduce her MR Reduce her passive damage Remove her stun drastically reduce W time under tower

with the only buff being 10% ap ratio on Q.

Grenvallion1 votes

the damage reductions amounts to only a 5% damage reduction. it won't really make a difference to her damage once you have items but the problem is her ability to dive the way she does under towers and the constant harass in lane early to get ahead easily without risk. That's her problem. I only took 1 off her scaling armour per level. base armour i didnt change. i reduced her base mr by 2.1 and increased her mr per level by 0.5 so she's not as safe early but will be safer later. The stun on her ult is just really not needed.

Dynikus2 votes

the damage reductions amounts to only a 5% damage reduction.

which is still reduced damage.

I only took 1 off her scaling armour per level

which is 18 less armor at level 18. That's significant.

reduced her base mr by 2.1 and increased her mr per level by 0.5

you increased mr per level by .05, which results in less MR at every point in the game.

The stun on her ult is just really not needed.

It's still a nerf even if you don't think her stun is needed.

You suggested essentially nothing but nerfs to a champion with a sub 45% winrate across practically every elo.

Grenvallion1 votes

well of course they're overall nerfs but to be honest she really really needs it. her win rate is heavily scoured because the majority of players can't actually play her well. the ones that can play her well completely destroy people with her. why should a champ be buffed just because most people suck at her? there's no logic in that. the mr and armour changes will only be big changes for people that can't play her. we can't keep rewarding bad players with the ability to press w,e and run away from a situation they should by all right have died in. her power is fine. her mobility is what helps her not take that much damage. if you're caught out as an assassin, you should die. they're supposed to be squishy. akali right now has higher damage than is needed for the amount of mobility she has. between her W, e and ult she has far too much mobility and self protection for the amount she can do in fights and around the map. its too much and things need to be changed to bring her down so she's actually not getting banned almost every single game. There's a lot of really high elo players that just want her straight reverted back to the previous akali because it's that bad. you might not like it if you play her but a lot of these changes are needed to bring her to a level thats not completely obnoxious to play against. Zoe got hit 10 times harder than anything ive suggested. akalli can always get damage buffs later on if she needs it but she very likely wont need them.

Dynikus3 votes

I'm just really glad riot doesn't have people with your mentality working on the balance team. The game would be even worse off if they did. You're basing your reasoning on essentially nothing. You have no statistics to back up that she's too strong in the hands of people who play her well, but an overwhelming amount of data that suggests otherwise. Her kit isn't really that complicated, so to suggest that her low winrate in diamond+ is just because "people can't play her well" is absurd.

Grenvallion1 votes

basing my reasoning on essentially nothing and have no statistics to back up she's too strong. Oh i dunno how about her near every single game ban rate. just because a champ has a low win rate doesnt actually mean they're not broken lol. win rate does not determine if a champ is weak or not. leblancs never had a high win rate. she's currently at 49% for example but everyone knows leblanc is top tier and has been for the longest time. you're obviously not going to agree with anything that reduces the power of a champ you clearly main. the only people that dont see a problem with akali are the ones who main her. everyone else hates her and she'll continue to get banned nearly every game until something is done

Dynikus1 votes

a champ you clearly main. https://i.imgur.com/DT8p9ZX.png

No, I really don't. Your idea for nerfs to her would completely gut her and make her useless. Yeah, she wouldn't be banned as much anymore, but because she would be way too weak for anyone to use, not because they actually fixed her problems. I'm already aware of the proposed changes, and I think they're actually trying to target what's wrong with her kit. They're trying to hold on to her true stealth mechanic because it's unique to her, but they're trying to do what they can to maintain it while also making her fair to play against. Whether or not the changes will work, I can't say. I doubt it, but we'll see. Yes they're bigger nerfs than what you proposed, but they're nerfs that are easy to give compensation buffs for afterwards with just a simple numbers adjustment to other parts of her kit. Your suggestions are useless numbers changes that don't address the fundamental problem of her kit and are just nerfing her for the sake of nerfs. People ban akali because she's unfair to play against, not because she's too strong. Her true stealth and lack of counterplay while using her shroud is what a vast majority of people complain about with her, because in all honesty, her damage isn't very high compared to other assassins. Her combo takes longer and requires aiming skillshots.

What I generally see most akali, and non akali players say, and agree with myself, is just remove true stealth so she can actually be targeted by towers, then give her compensation buffs elsewhere. I don't know anyone who actually wants akali to be in the state she's currently in. No champion mains wants their champion to be banned in over half their games.

Grenvallion1 votes

https://www.youtube.com/watch?v=5xz9vFlnj5A these are the changes they are currently testing for akali. they're a much bigger nerf than what I was suggesting but by all means be happy i'm not on the balance team because what you're going to end up with is a massive massive nerf compared to my own changes

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