Zoe's fun, but this is just unfair...
I'd assume it'd be a little too early to call myself a Zoe main, but from the actions and atrocities I've committed with this Disney chick, I'd say it's safe to assume that she needs a hard nerf for 2 of her defining abilities. Mainly her Q and E.
To make it simple, she snowballs to hell. Most Zoe players max Q first and for good reason. At Q lvl1, she can already deal, at most, 200 damage (plus AA passive ~30-35 ap so really, 235 ap). At Q lvl 5, at maximum, she can damage an enemy champion, depending on the build, over 1000 ap. The cooldown is also relatively low. If you ever play a match against a good Zoe, she will be able to 100-0 any squishy and possibly 3/4-half the hp of any other champion with a little more meat.
Next, her E. it's basically a Morgana Q, but stronger. Damage is mediocre, but the stun lasts for an eternity. It's meant to let Zoe do her full combo, but by the time you get hit by the damn bubble, her Q is flying at you. When the stun actually begins, you're already dead from the massive pain being inflicted by a firefly.
Her concept is great, I really love playing her, but even when I play her, someone who enjoys having all the power and the control over the game, thinks it's too much for one champion to have. Being killed right when you get into the fight is never fun, especially when her Q is not even an ultimate. It really shouldn't be dealing this much damage. Same goes for her E, it's way too powerful, but in a utility sort of sense. I'm definitely not the only one who thinks this way. Please make a change to this and fast.
Nuclear spear heads. A totally toxic and infuriating thing to play against.