Team colors and minor gameplay improvements
The new victory/defeat animations look great, and the perma-blue experience of playing is also a great improvement, however:
Pinging turrets or inhibs while on the upper-right side of the map shows a message concerning "red inhibitor" or the like, despite appearing blue to the friendly team.
There is currently no way the nexus can explode to the same color as the endgame victory/defeat overlay. If your blue nexus explodes, it turns red for defeat, and vice versa. I'd suggest a minor change: as your nexus takes damage, have it fade red; as the enemy's does, have it fade blue. THe second one might not make as much sense but... the end animation would look better :P