Azir feels better to play as, but his W on turrets still feels really weak
The range increase makes a world of difference, but the damage on Arise when used on turrets still feels pathetic. Using these puts Azir in a spot where he has no skills available (other then his wall), so of doing so seems pretty high compared to the damage you get out of it. Now I'll agree it was too strong in 4.3 (but we didn't really have turret damaging abilities before so it was hard to say how much damage it should be doing because there wasn't much to compare to), but now that Tristana is allowed to bomb turrets down I and we have some context, I think the turret damage needs to see an increase, either in the ratios or the scaling of the AP.