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Why don't we have an on-hit stun item like dota2 does?

ZPIN2WIN··2 votes·1,378 views

Now that on-hit bruisers like Trundle Shyvana Warwick etc are pretty weak, why don't we give them an offensive option that grants utility ?

Something like item 3071, when 5 stacks are applied the target is bashed aka stunned.

21 Comments

MLDzXnRRR5 votes

This mechanic is broken in Dota already - getting permastunned is far from fair,

Qazgir4 votes

In Dota you can't get perma stunned just from a basher.

Z Statistic4 votes

You actually can. It won't chain hit to last forever, but the upper bound from the PRNG is long enough where you can actually die without being able to do anything.

And in all three cases you listed, the bash stacks would make them even more ridiculous when ahead or deceptively powerful when behind, which isn't exactly what you want to balance.

Qazgir3 votes

The only way you can be perma bashed is if you are being hit by more then one hero with a bash. Both Skull Basher and Abyssal Blade have 2.3 second cooldown on the bash and only stun for 1.4 seconds. Source http://dota2.gamepedia.com/Skull_Basher and http://dota2.gamepedia.com/Abyssal_Blade. And at that point you have a bigger problem.

junglerboy161 votes

MKB also has a mini-bash, and its PRNG calculates separately from Skull basher and Abyssal blade (last I checked at least), meaning it is indeed possible to permastun by getting lucky and bashing/mini-bashing consecutively for several hits. It isn't easy or simple to reproduce (because RNG), but it is possible, especially with higher attack speeds.

Also, can't the Space cow bash with abilities too? he can perma-stun with an MKB quite easily from what I've seen.

Qazgir3 votes

Even with both basher and MKB you cant mini bash because you would not be able to attack fast enough to have the .01 second ministun happen enough times to keep you down for the .9 seconds it takes for basher to come off CD. SB however can perma bash with a ton of luck and level 4 or 5 bash. But thats not an item so its not super relevent unless the item is like that.

junglerboy161 votes

huh, I was sure that MKB had a .5 second ministun, I guess that changed...

EDIT: Yeah, you're right, I guess it never was a .5 second ministun.

EDIT 2: Another thing, Abyssal blade and skull basher used to only have a 2 second cooldown on their bashes, and that was short enough that most people couldn't escape during the .6 seconds of not being stunned, especially if they were also mini-stuned for a portion of that time.

Qazgir1 votes

Weird on the wiki it said they have 2.3, I guess it changed.

junglerboy161 votes

yeah, In the balance log it shows that a couple patches back they got nerfed from 2 to 2.3 second cooldown, and also are now buyable by faceless void, spirit breaker, slardar, and troll warlord (but they still can't use the passive effect).

Qazgir1 votes

Ahh thanks.

SEKAI2 votes

Tbh for me it doesn't seem like a bad idea in general, as long as the stun debuff is not permanent sitting on the target waiting to be stacked.

But I wouldn't say the on-hit bruisers are weak atm though.

doublelift fg1 votes

i would say that it isn't a bad idea but need a lot of fixe.

for example: can't be bashed by 2 people

Apollocliptic2 votes

non of those guys are weak, and they each have extreme chase mechanics built into their kits already, add a braum passive to each of them and what you're describing is a game breaker. Then imagine other bruisers picking up the item, you would never escape a volibear again. There's already on hit speed buffs, an On hit stun would become OP and abused by all character types, even if you limit it to only melee, master Yi and Yasuo would abuse the F**K out of it

SpecterVonBaren1 votes

Imagine Kalista with it... Now cry in a corner.

Apollocliptic2 votes

{quoted}

Imagine Kalista with it... Now cry in a corner.

LOL I am laughing and crying at the same time item 3070

okkappa2 votes

High attack speed champ or the one with a way to reset autoattack time will abuse it . They changed skirmisher to dot for this reason ( and it were only raw damage ) , stun is way more stronger :P

Mathbalnase2 votes

Some champions are designed with the understanding that they will have zero access to strong crowd control, and so their damage, CDs, resource costs, and other aspects of their abilities are allowed to be superior in that absence.

The addition of item-based hard CC would fundamentally alter such assumptions, and require rebalancing numerous champs unless the item itself were to be so underpowered that it became effectively irrelevant.

Axests3 votes

exactly, league wasn't balanced with such an item in mind, and adding it would create numerous balance problems without reason.

Axests2 votes

yes lets give champs like darius and trundle an itemization to provide them with cc and get rid of their weakness, that would be great. While we're at it let's give fizz/leblanc/zed a stun item to help them out with their combo.

BluePolarizer2 votes

Bruisers are the weakest class in the game.

I'm even seeing Wukongs, Jarvans and Pantheons go full tank. Yes, low utility bruisers that should build damage, are now building full tank. Not even Warrior then full tank, just straight full tank.

Nightmist Dark1 votes

we do have an on hit stun, the golem's buffs, udyr's bear stun

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