why pick leona over naut support?

Worst Mid Ever··3 votes·1,002 views

pros

  • passive makes AAs root target for up to 1.5s (longer than leonas Q), auto range is also slightly longer so you can stun Leona while her Q is active without being stunned yourself, also lower CD than leonas Q lategame
  • anchor has 250 range on zenith blade, and can be used to gapclose to a wall then engage with ult or riptide > AA target
  • much better defensive bonus on shield that scales really well in this hp meta
  • ult is a guaranteed 3s knockup+stun (vs leonas 1.5s stun that has a tiny hitbox and can be easily avoided) on your target and has a much bigger aoe, base damage is also huge
  • more versatile because of riptide, can disengage, peel after catching someone or simply chunk everyone in a teamfight for** 440 base damage on a 5s CD** at max rank (almost double leonas eclipse damage), leona can only all in or burn ult to disengage

cons

  • slightly less burst in early stages of lane because no AA reset level 2 (shield resets AA but costs too much mana to take and use for a trade at level 2)
  • minions block anchor
  • 2-3s longer cooldowns than leonas combo
  • Q mana gets kinda high in later levels
  • ult has a shorter range than solar flare

anything im missing?

9 Comments

Angry Monster6 votes

leo gets actual D stats (w)and naut doesnt? A shield is very different than what leo does.

Leo passive adds damage for other to proc making it easier to secure the kill instead of the support taking.

Worst Mid Ever1 votes

nauts shield gives 17% max hp, almost a free warmogs at full build even with mostly utility items

cant argue with the second point, although the damage applies the adcs magic pen so leonas passive doesnt do much late game

Angry Monster7 votes

I think you miss the point. All the health in the world does not make you a super tank with out MR and AR. Leo gets a lot of free D stats that with 40% cdr is almost constantly up. Naut sheld is pretty easy to break with only health and going warmogs on a support is expensive and not a good build. These 2 ways of going at being tankie has both pros and cons.

The 2nd point is not about late game. Its about getting your carries rolling early and mid. Who cares in a team fight who gets the kills, win the fight. A mage mid will ahve the pen to make the damage more worth though.

edit i prefer a leo over a naut.

BastionKross2 votes

The biggest difference is that Naut's hook gets caught by minions and terrain, while Leo's goes through them and interacts only with champions. This means that you can hide behind your minions and be safe from Naut, but not from Leo. Being able to engage through a minion wave is a huge advantage for her.

Retillin2 votes

Leo is engage tank support. Naut is better as a peal tank support. Also, Leona's Ult is so much better than Naut's. Not that his is bad, but her aoe on a back line is better than the warning Naut's gives so people can peal/move to avoid the major hurt of it.

Tyren1 votes

Last night, I played Naut and my adc was a Vayne. We went against a Leo and another Vayne. Every time Leo hooked my adc, I would w, Q, AA, E, AA that was enough for my Vayne to get away and get a kill. We did amazing that game.

Other team ff'd because my Vayne had was 10-1-3 and I was 1-1-10 we took 2 bot towers, a mid tower and had 2 or 3 drags in 20 minutes.

I've played both Leo and Naut, I like Naut over Leo. Naut has a shield the scales with max hp, AA's root, large AOE slow, a hook that can be used for more than just going in, and a point n' click knock up.

AMYS GRAVE1 votes

Naut is more versatile, Leona is more specialized. As a result Leona gets better engage and can easily dive the back lines while Naut has to stay closer to his carries to peel for them. They play differently but both have their strengths and weaknesses.

Colgate Gator1 votes

So, you gave a good pro and con list for Naut over Leona, yet the title makes it seem like she's worthless?

Leona (speaking about laning phase) is more about instantly locking and dealing a big chunk of damage to the carry so they are erased from the fight.

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