Stop adding random elements.
Stop adding random elements. First the dragons and now this single scuttle that gives unparalleled benefits to a team. It ruins the strategy.
Stop adding random elements. First the dragons and now this single scuttle that gives unparalleled benefits to a team. It ruins the strategy.

reeeeeeeeeeeeeeeeeeeeeeeeeeeee
best part is how zoe's redemption can affect other lanes too...
Zoe is another good example
Scuttle will be pinged where it will spawn well in advance so that both teams will know where it will spawn. The only thing that this change brings up though is it will snowball early dueling junglers who can contest scuttle, and then that jungler will likely snowball on the XP advantage as scuttle is worth more than a standard camp.
So in effect Riot is re-introducing the Renekton bar into the jungle as the Kha'Zix bar
In other words any slow junglers or those incapable of killing scuttle early (mages/tanks) can eat shit. On the other hand any champion with dueling power and scuttle killing, AA-reliant champs like lee/yi/kha/noc/udyr/etc will be dominating not only their own jungle but enemy jungle too.. and then they will have easier time ganking.
Fuck me... I lost any hopes with whoever was responsible with changes like 5 years ago but... even in that lowest-possible-state they still let me down. It takes some extra level of stupid to pull this off.
First scuttle gives less exp than the others. Scuttle has like 40% more health on PBE. Scuttle has 60(? could be 70) armor and mr unless hard cc'ed which NONE of the above champions listed are going to have at level 2 which is when you are going to want to do scuttle. Udyr always goes Tiger/Phoenix into Turtle and Nocturne almost always picks up his W second to clear faster.
The only champions in the game that will actually be able to take the scuttle in a reasonable time will be tanks especially if they keep their smite for it. It will take Lee Sin like 3 Qs to take scuttle meanwhile the tank jungler who didn't want to fight him over it has already cleared the rest of his camps and is ganking top lane while Lee has done Blue+Gromp+bot scuttle and can't gank mid or bot since the mid laner and support used their brain and warded the side the scuttle spawned on because THAT IS THE ONLY PLACE LEE WILL GANK FROM.

Remember when Riot marketed League as less RNG-based than DOTA?
It still is
though it's not really a hard achivement to have less RNG than DOTA....
But DOTA actually was designed to work with that much RNG.
LoL on the other hand...

[zombie-nunu-bummed]
[zombie-nunu-bummed]
:C
What? Its like riot think that players have nothing better to do on the rift. Now instead of trying to duel or do something 2 idiots will sit in lane trying not to fuck up cuz they will have to contest fucking crab 1 min later. Incredible.
cause RNG and LCS meta > fun .. way to go riot
random is addictive, but it has a lot of problems for game design
Yay, more RNG. Gotta love that RNG. i can now rely heavily on random factors so that I can look good at the game, woohoo! Thanks for holding my hand, Riot. I really love all the RNG shit you throw at me!
Awesome job, guys. Keep it up! Oh, don't forget to add more in game quests.
crit chance :P
matchmaker :P
yeah
The strategies actually get crazy complex in the higher levels. Like how the pros literally time themselves to the minion waves and are now targetting the cannon minions because they're worth so much after Patch 8.7? I used to think of League as a game of Capture the Flag, only more tedious, but after a while, it really does have very strong RPG roots, hence the complex list of items, champions, and buffs.
Even if Riot didn't make the game complex, the players will find new ways to play it and manipulate results. Effectively, the players may know/discover the results of certain patches and changes before even the dev and design team do. That's what humans do best. We find newer and better ways to survive and share strategies. The only difference now is, instead of asking, "How are we going to take down this mammoth when it weighs 100 times more than any of us individually," it's "How can we guarantee a win given these thousands of different variables? How can I think 10 steps ahead of the other team?" I think that's really cool.
targetting the cannon minions
why were they missing them in the first place?
They made some changes to that:
•Rift Scuttler spawn logic changed from [Randomly determined location at all points] to [Now at game start, there are crabs on both sides of the river. When both are killed, only one will respawn, in a randomly determined location] •Rift Scuttler experience changed from [170] to [115-230 (scales from levels 1-9)] •Rift Scuttler gold changed from [100] to [70-140 (scales as above)] •Camp Respawn timers changed from 2:30 to 2:15]
Shhhhh on gameplay boards we ignore anything that doesn't contribute to the circlejerk at hand especially changes that were announced DAYS ago. If this post was made last week I could maybe let it slide, but we have known about what you quoted for like 4 days.
which strategy is there to do...scuttle if it is up? Or dos cuttle if baron7dragon is up or coming up? you just do it for Visiona dn Movementspeed, that is something a Bot can do and has not a specific high thoughtful Strategic Aspect. Limiting it to one, there you can even SEE where the scuttle spawns has more strategie as you can overthink how your jungleroute changes or when to do Baron/Dragon.
I honestly miss the old drake(I like elder though, kinda like a mini baron of sorts). The whole buffing team thing with the elemental drakes are dumb imo(Looking at you guys infernal and mountain) that cause people to snowball harder than they should at slightly(if not more) faster rates.