A problem with Graves
Who the hell decided it was a good idea to give graves an amo for his AAs, and cap it at 2?
The guy is using a shotgun with a revolver clip on the thing, there is no reason for it to have just 2 rounds loaded in that clip.
At least use some kind of logic and let him have more shells loaded at a time as the game goes on. Otherwise im gonna want to hit myself everytime I see him have to reload every 2 shots.
To be clear this isn't about the actual damage or mechanical reason for the 2 shell limit, but the idea of only loading 2 shells into a gun that can hold at least 8.