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If matchmaking was fair it would ...

Mostly Bad··1 votes·975 views

Account for stats when pairing players together.

Many people don't like the idea of giving players more/less LP based on their performance every game, cause that could be abused etc. So having above average/good stats don't mean anything if you're not winning games.

Well, at least take those stats and use them to pair people together in a manner that could create a way better matchmaking experience.

There are sites that show up important stats about a player like : Aggression on Lane / Split-Pushing Tendency / KDA / GPM / Objective Participation / Vision Score and many many more. I don't think Riot doesn't have access to those stats. I also have a slight suspicion that they already use them but not in a pleasant manner.

Why not use those stats and create an algorithm that pairs players around the same elo that have low deaths per game together for example, or players that have high kill participation together, or players that have high objective participation together ?

I would definitely prefer having teammates with the same average of deaths per game as me even if they would be lower elo , than having higher elo players in my team that are careless and die many times each game.

Of course, a system like this wouldn't be able to pair together 100% teams of players with certain stats, but it should have a tendency to pair up players with similar play styles.

15 Comments

GFREEMEN3 votes

Riots MMing is archaic. It is BAD and is a huge part of the Toxicness of the game. If Riot made Ranked MMing actually good that game would improve. If they had done it 5 years ago the toxicness would be 50% less then it is now.

Riot may have waited too long to address the issue. Players are fed up with this shit and are now just inting games because they are pissed.

JustA kleo1 votes

they also int because OH SURPRISE after years of trolls and inters going unpunished 99% of the time, ppl are also sick of it

Soraka Actually1 votes

{quoted}

Riots MMing is archaic. It is BAD and is a huge part of the Toxicness of the game. If Riot made Ranked MMing actually good that game would improve. If they had done it 5 years ago the toxicness would be 50% less then it is now.

Riot may have waited too long to address the issue. Players are fed up with this shit and are now just inting games because they are pissed.

They have the right idea, I played ranked for a bit and found it worse than blind pick. More trolls, more afk, more inting. No reason not to play casual modes anymore I think.

Scibra1 votes

Different champion roles expect different k/d/a ratios. Considering we have to queue for two, and get autofilled here or there (unless you are maining support), trying to use one's kill, death, or assist tendencies would be near impossible.

Mostly Bad1 votes

Let's take deaths as an example.

You take a player's average deaths per game while playing a certain role, you see how much +/- % compared to the average he dies per game based on an x amount of games. And then you pair him up with players that perform the same % +/- on average in their respective roles ??

If toplaners die lets say 8 times on average, and supports die 7 times on average, and I as a support usually die 6 times per average, I want my top laner to die 7 times on average, cause i have 1 less death than your average support.

Pretty simple eh ?

Kai Guy1 votes

Skews by champions and matchup so how's it help MM when champ selection is post lobby creation ?

Say some on had the misfortune to get countered and camped for x games? Do you think the will find it fun or fair to get feeder teammates?

How long do you measure averages? Does it account for improvement? Or do you get buried by past games?

If population is low wider range to maintain "play style" comp or ignore stats for closer ranges?

You should study elo ratings bud.

Mostly Bad1 votes

I think 20-30 games should be enough to determine averages.

Sorry but I don't really understand what you tried to say above that.

I think those stats should be taken into account when matching players, not to be forced upon matchmaking.

It would make it a more pleasurable experience.

Kai Guy1 votes

. . . what exactly was hard to follow?

Also how do you plan to attenuate the old stats in favor of recent games?

Mostly Bad1 votes

You don't. Why would you ?

If you've started to play better all of a sudden, you'd slowly start working your stats in the right spot.

You can't just tell me that you've played 100 games like a careless gorilla, and all of a sudden you wanna play safe cause you don't want to be paired with careless gorillas like your ex teammates were

Stats that you had previous seasons should not be taken into account.

Kai Guy2 votes

Do you think players are gonna feel it's fair when the clearly have improved but are being dragged down by old games?

Skill changes with time. Also, deaths are not universal. If some one is engaging and dies but the engagements are winning their team. Does lowering the quality of their teammates really feel fair?

You really should look up skill raiting systems in detail.

Mavëríck1 votes

I'm the first to preach that Riot has rigged the game to exploit addiction for profit, but I've been finding that I'm having more "even" games if not more wins whenever I simply don't play on auto pilot, try my hardest, never ff, encourage people, and mute toxic people asap. Even during my most recent loss streak last week which sank me 2 divisions is already nearly made up for, and I have to admit, I had fun in that most recent loss streak because the goal wasn't to win, it was to get better.

Mostly Bad1 votes

What does that have to do with how matchmaking works again ?

Mavëríck1 votes

[{quoted}](name=Mostly Bad,realm=EUNE,application-id=3ErqAdtq,discussion-id=cQAMcPcU,comment-id=00020000,timestamp=2020-02-11T23:25:15.566+0000)

What does that have to do with how matchmaking works again ?

I'm saying you can at least have fun and play your best and not let the obviously shitty match making totally ruin it for you.

Mostly Bad1 votes

I actually care about having a fair matchmaking. F*ck me right ?

Kai Guy1 votes

They use a progression system pasted over skill MM.

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