Why do ADC's carry Swords?
Time to upgrade
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Time to upgrade
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- "How do I wear all these suits of armour at once?"
garen lifts
[{quoted}](name=Jonathan Comets,realm=NA,application-id=3ErqAdtq,discussion-id=cPp6r11Q,comment-id=00020000,timestamp=2016-11-17T17:18:30.217+0000)
garen lifts
There's still a practical problem.
You'd basically end up as a giant Katamari of armour.
They can't kill you if they can't kill you.
You say that like he isn't.
Petition: Rename Garen's Abilities.
Q: Na naa W: Na na na na na E: Katamari Damacy R: ROYAL RAINBOW
"Spin Roll to win."
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- "How do I wear all these suits of armour at once?"
It's gettin' hot in here! LOL

Fuck i miss the days you could stack those.. that as amumu was my most fav build ever right next to rammus sunfire.
By that point he won't be so much wearing the armour, as he is vaguely located inside them xD
By that point he won't be so much wearing the armour, as he is vaguely located inside them xD
I like to imagine each new armour being one size bigger than the previous - you know, so it can fit over it? He'll just be a huge ball of progressively bigger suits of armour rolling around the battlefield, impotently waving his sword around.
Like, I said before, a Katamari of armour. :D
Why does Caitlyn never reload?
Actually she has a single shot rifle, she's just really fast at reloading.
I see.
Ok, what about Tristana or MF?
I see.
Ok, what about Tristana or MF?
Trist has a blunderbuss which is a muzzle loader (single shot)
And MF has flintlock pistols (also single shot)
They don't pick up a new gun after every shot though.
They don't pick up a new gun after every shot though.
No, ... but .... magic!
Exactly why they do magic damage!
Rules are more like guidelines.
The same reason why Draven drops his axe yet still has 2 axes in his hands.
Draven is actually an AD mage, he can throw his two axes 3 times with his E, R, and Q but still have them in his hand.
The dravenators automatically dravenize when Draven dravens an enemy Draven or nonDraven.
Something you don't know about... Draaaaaven, is that **_Draaaaaven _**is a wizard, who has access to a pocket dimension of Draaaaaven, containing an endless supply of noxian-forged execution 'axes'
Why does Caitlyn never reload?
why doesn't every adc have a ammo capacity, bows, guns, spears, gotta fucking come from somewhere, and honestly i wish they all had ammo systems with reload times
So basically..... delete all marksmen from the game completely?
Why? reload works fine for Jhin and Graves. And ammo is just a different form of mana.
Yes, it works for them. So we have to rework every marksman to have the exact same gameplay like these 2? That is the complete opposite of Riot's design philosophy, making every champion feel unique.
And you may see ammo just as a different form of mana, but gating AA's behind a resource doesn't make sense in the first place. So when you run out of ammo, you have to accept your death? Because there is literally nothing you can do anymore. You can't even farm, not even talking about defending yourself. That is just not fair.
"So we have to rework every marksman to have the exact same gameplay like these 2?"
Wow so graves and jhin have more in common than Vayne and Quinn?
It's almost as if they don't have the same amount of shots with completely different purposes
Jhin and Graves feel different from each other. Now tell me examples, how many more different ammunition gameplays are you able to create without any for them feeling the same? It will be a very hard task to solve, I guarantee you that.
And I still say reloading and ammo for every marksman in the game is just a terrible idea.
There are probably like only 6-8 meta marksmen available at once
2 already use reloads, so I only need to think of 6 to 4 different ways, maybe even 2 - 4 and leave the rest as the same so half of the roster is reload and the other is normal
Champion can't shoot while out of ammo, each auto is powerful and takes 'ammo', has an ability that refunds cooldown when last hitting and is free. Only kills, assists, backing, and time out of combat replenishes ammo rather than in all in 1 reload.
Champion can shoot an infinite amount of times like a normal marksman but only on a single target designated with a passive similar to Kindred's marking system. Marking another target takes 2 seconds of being completely unable to attack but still able to move and use abilities. Attacking someone other than the marked target requires a 0.3 second reload between each attack plus delay from attack speed.
Champion can switch between a reload system and a normal system, the reload system restores health on attack while the normal system restores energy on attack. Their DPS is nearly the same but the reload system allows hit and run since the damage is more front loaded while the normal system does much more DPS as it allows extended trades by adding in damage from abilities too.
Champion can only make one attack then reload for 1 second but that one attack is high ranged and an execute (actually different from Jhin who uses his first 4 short ranged attacks and the fourth happens to be an execute), attack speed is converted into cooldown reduction that does not contribute to the cooldown reduction cap.
Champion has only 10 arrows that regenerate upon using any ability. Relies on comboing well and using abilities the moment they are off cooldown while never over capping on arrows.
Champion only has one attack per five seconds scaling down with attack speed but it deals %current hp scaling with AD/AP and can use melee attacks afterwards. (Kind of like poppy actually)
Champion is melee who attacks with a stone that is harmless unless charged, attacks against minions do not discharge the stone. Each melee attack on a champion requires 3 seconds reload but chains to other nearby champions like statikk shiv.
Meanwhile, let's see how many different infinite auto attack gameplays I can create without them feeling the same:
Champion can right click another champion to launch a projectile with a delay on each projectile scaling down based on attack speed
Champion can right click another champion to damage them with a delay scaling down based on attack speed
So when you run out of ammo, you have to accept your death? Because there is literally nothing you can do anymore. You can't even farm, not even talking about defending yourself. That is just not fair.
For a minute there I thought you were talking about mana and mages.
When a mage is out of mana, he actually can farm. He still has his auto attacks. Meanwhile this suggestion is that a marksman is really not able to do anything, literally. Because he can't even use the basic of this game everyone always has available: auto attacks.
You got problem with it? http://i.imgur.com/5Orz0Cb.png
Uh excuse me Jhin needs 4 swords:

http://zs.ffshrine.org/album/four-swords-adventures/cover-scan/boxart~1.jpg
What's so great about it?
http://zs.ffshrine.org/album/four-swords-adventures/cover-scan/boxart~1.jpg
What's so great about it?
I just meant he needs four because he's Jhin and four is his number haha
Jhin throws swords.
My Jhin throws games
Because you always bring a knife to a ranged fight. You never know
I can't speak for other champions, but I can totally see
loading his crossbow with giant swords.
you mean
why do "marksman" carry swords

^because
[{quoted}](name=BLACK REALM GOD,realm=NA,application-id=3ErqAdtq,discussion-id=cPp6r11Q,comment-id=0005,timestamp=2016-11-17T17:25:40.936+0000)
you mean
why do "marksman" carry swords
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^because
I'd say it is more impressive to fire a rifle while using a bow at the same time than firing a rife and swinging a sword at the same time.
Fair on the marksman comment, Idk many marksman that use gunblade though.
maybe they should start.
-3400 gold, 40 AD, 80 Ap, heals for 15% of damage dealt and is 1/3 as effect for AOE, deals 230+30% of ability power as magic damage and slows the target for 40% for 2 seconds. 40 second cooldown.
i also forgot to put
in the above post. oh well.
40 AD with no attack speed or crit or anything is pretty terrible; if you're just buying it for the active you might as well get BoRK which still has a great active, just as much AD, still has lifesteal, and a ton of attackspeed and on-hit damage.
Gunblade is great for APs that have any sort of AD ratio at all though.
or you trying to say that marksman stuff their guns with blades? Therefore they all carry gunblades 0.0