why can Quinn stay in ult indefinitely if she chooses to?
I don't think having Quinn be able to remain in ult with the massive move speed boost where she can just constantly zone around and initiate and roam so freely is healthy. I think they should reduce the cost of the initial cast slightly and then give her an mp-cost-over-time to prevent her from just staying in ult until she decides to initiate or do something else, that way the ult remains favorable to use to get to an intended destination, becomes less favorable to just remain in it because you get a LOT of mobility that translates to initiates, positioning, skillshot evasion, and lowers the risk of being ganked for such an extended period of time.
I mean, Valor is picking up a human, that's at least close to 100 pounds, give or take depending on her actual height and body/muscle build plus gear, and according to the in-game model, Valor's body (excluding wingspan and all that) is able to land on her arm, probably the size of a larger falcon or perhaps an eagle. I could understand being able to carry her some distance, but being able to do so indefinitely doesn't look right thematically, which is where I could understand it a bit better if perhaps she could "reinforce" Valor with some strength and/or stamina using mana.
Thoughts?