Why to chose between ranked and normal? They should merge and make LOL more fun to play
In my opinion current ranking and game type system is very primitive and causes players to get angry, lose will to play, rage on other players and get bans. So what is the problem? This is from my experience: -> If you play normal summoners rift PvP than you will meet players who don't care (it's not ranked, who cares they say) and they will troll/feed/afk... and if you play that game type you wont have progress in game, only some ip and mastery points. -> If you play ranked summoners rift PvP than it will be game of luck (will i get decent players or "who cares" type of players) and what you get from that? If you win, decent game. If you lose, you will get punishment (-LP), you will get angry, you might get ban because of anger, you will lose will to play...
so what could be solution?
Game where victory raises players rank (based on performance and grade) and where lost game don't punish player in any way. What can this change?
- Players will try their best to win game and progress through rank and won't be in "who cares" mood in "normal" games (because normal games will also be ranked IF you win)
- Lost game will not be stress full and wont punish players (game should not punish players in any way, it should be fun)
- Ranking wont be based on luck but instead it could track your performance through stats and grades (currently you can have S+, amazing score, positive influence on others, team work... but still fall in rank and get -LP !?!?!?)
- You would not have to chose (hmmm am i ready for ranked now or maybe better to play normal and not risk, but normal is full of trolls and i don't get any progress), just play and enjoy!
- Trolls can still get reports and bans, but they wont make other players lose their progress (trolling business will suffer)
Instead many small divisions there could be other way, for example bronze is in range from 100 LP to 1500 LP (additional requirement to go from bronze to silver is 200 LP from each of 5 roles), silver from 1500 LP to 5000 LP ( and 500 LP from each role for gold division) and so on. Player would need to get enough total LP and certain amount of LP from all 5 roles, currently everyone want to play as assassin and almost no one want / need to play as support. This way progress will be slow, hard to get (only wins count + performance) and will require from player to play all roles, but will be certain (good players will get there sooner, others will get there latter and will get better by that time).