Some Ok buffs/changes for Rammus that he could use...
As the title says...
is currently sitting at a 52%-53% win rate:
http://na.op.gg/champion/rammus/statistics/jungle
https://champion.gg/champion/Rammus/Jungle?
As
is known to have been instantly deleted by many AD champions - even when he is suppose to counter them - he could use some buffs towards his tankiness and durability.
W: Defensive Ball Curl
Self-slow removed.
New Effect Now blocks 40/45/50/55/60% of true damage and ignores 20% of the enemy's armor penetration
New E: Frenzying Taunt (175 effect radius; 50 mana; 12 second cooldown)
Passive: Rammus gains 30/35/40/45/50% bonus attack speed
Active: Upon activating Frenzying Taunt,
taunts surrounding enemies for 1/1.25/1.50/1.75/2 seconds and deals 60/100/140/180/220 magic damage (70% AP scaling)
Reasons:
-By removing the self-slow on Defensive Ball Curl will allow
to finally stick to enemies.
-By allowing Defensive Ball Curl to block true damage and ignore the enemy's armor penetration will allow
to finally counter AD champions like he is suppose to be doing.
-By reworking Frenzying Taunt into an AOE ability will make
a much more viable team fighter... But at the cost of .25 seconds taken off the taunt.