Some Ok buffs/changes for Rammus that he could use...

Colton147··2 votes·812 views

As the title says...

Rammus is currently sitting at a 52%-53% win rate: http://na.op.gg/champion/rammus/statistics/jungle https://champion.gg/champion/Rammus/Jungle?

As Rammus is known to have been instantly deleted by many AD champions - even when he is suppose to counter them - he could use some buffs towards his tankiness and durability.


W: Defensive Ball Curl

Self-slow removed.

New Effect Now blocks 40/45/50/55/60% of true damage and ignores 20% of the enemy's armor penetration

New E: Frenzying Taunt (175 effect radius; 50 mana; 12 second cooldown)

Passive: Rammus gains 30/35/40/45/50% bonus attack speed

Active: Upon activating Frenzying Taunt, Rammus taunts surrounding enemies for 1/1.25/1.50/1.75/2 seconds and deals 60/100/140/180/220 magic damage (70% AP scaling)


Reasons:

-By removing the self-slow on Defensive Ball Curl will allow Rammus to finally stick to enemies.

-By allowing Defensive Ball Curl to block true damage and ignore the enemy's armor penetration will allow Rammus to finally counter AD champions like he is suppose to be doing.

-By reworking Frenzying Taunt into an AOE ability will make Rammus a much more viable team fighter... But at the cost of .25 seconds taken off the taunt.

3 Comments

Moody P1 votes

upvoted

ankoanko191 votes

Can you do Lucian next?

Junglerz Fault1 votes

Finally someone else realizes Rammus is a joke of a champ. How about some true armor? Everyone has true damage, so wheres the armor?

More from Gameplay

More by Colton147