A very balanced and reasonable Mundo Rework Suggestion

Colton147··3 votes·921 views

As the title says...

DrMundo is currently sitting at a 48%-49% win rate: http://na.op.gg/champion/drmundo/statistics/top https://champion.gg/champion/DrMundo/Top?


Range increased from 125 to 200

New Passive: Adrenaline Rush

DrMundo passively regenerates 10/15/20 (Levels 1, 7, and 13) plus 1% of his missing health each second

New Q: Infected Cleaver (300 target range) (12/11/10/9/8 second cooldown) (350 effect radius)

DrMundo dashes forward, swinging his cleaver three times in front of him, and dealing 90/140/190/240/290 physical damage (40% AD scaling) with each swing

Infected Cleaver deals 40% bonus damage to minions and monsters

New Burning Agony (16 second cooldown)

Passive: DrMundo gains 10/15/20/25/30% tenacity

Active: For the next 8 seconds, DrMundo's basic attacks ignite targets dealing 4/5/6/7/8% of their maximum health in physical damage (1% per 100 bonus health) each second for 4 seconds (enemy champions have an individual static 6 second cooldown)

DrMundo's basic attacks reduce Burning Agony's cooldown by 1 second

E: Masochism (550 effect radius) (18 second cooldown)

DrMundo slashes his cleaver across multiple enemies, stunning them for 1.5 seconds all ranks, and dealing 100/130/160/190/220 magic damage (70% AP scaling)

R: Sadism (160/140/120 second cooldown)

DrMundo unleashes his fury - regenerating 60/70/80% of his maximum health, gaining 20/30/40 attack damage and becoming immune to grevious wounds for 16 seconds

5 Comments

Karang4 votes

Oh the title was sarcastic, I get it lol. Funny.

MrFawknSunshine2 votes

so you are giving him a gap closer, % hp damage and tenacity and a stun , and over buffing his ult?

Colton1471 votes

To make sure DrMundo isn't deemed to weak when released; it's best to make sure he has a slightly overloaded kit. [sg-ahri-2]

General Matty1 votes

When people don't understand the sarcastic title [zombie-brand-facepalm]

Nanuk Pihoqahiak1 votes

I really like this kit. It's very cohesive and flows well while staying true to Mundo's character. My only concern is that someone could build armor and reduce his damage a little too much. I'd propose either making his Q or W true damage to keep him as a relevant threat through all stages of the game.

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