Why the new mana changes are not as bad as you think

aqours fanboy·4/24/2018, 10:40:16 AM·5 votes·1,432 views

So, for those living under a rock, Riot plans to make changes geared towards mid lane that have 95% of the Boards in an absolute frenzy. Most of it just unwarranted hate and judgement instead of looking at things at a logical standpoint. In regards to the laning phase of mid lane, this change is excellent. A friend pointed out to me how easy it was to spam abilities as a mage, without even thinking about the consequences. if you had a DR and basic game fundamentals, you can carry out your lane phase with little to no consequence as a mage, something which is unfair as a design standpoint. A mage should be protected by their range; not their ability to spam from a distance. Before, if a melee engaged on a range, your safety bubble is popped, requiring you to expend mana/summoners in order to retreat and regain that bubble. Now? It's the same thing. The mana changes do not change the lane for a melee vs a ranged. The goals are the same. A melee will still want to reach their advantage state against a ranged, and a ranged will still want to keep them out. With these changes, however, a ranged will get just as punished for expending in a trade as a melee would. I don't have any numbers to calculate realistic trades b/t a specific melee or ranged champion (if someone has any numbers regarding this, feel free to post), but these changes = more interaction in mid lane, and less Malzahar-esque lanes (you know what I mean by this, I hope)

10 Comments

Aatroxs Legacy4/24/2018, 10:56:01 AM5 votes

Except the changes are fucking horrible.

Beacon Academy4/24/2018, 8:57:40 PM3 votes

Worried about spamming spells?

How about they increase cooldowns and mana costs instead

Y'know... To make landing shit more important?

#Cause basically reducing nearly all the mages' base max mana by what? 25%?

#IS PRETTY FUCKIN SHITTY.

Also another indirect nerf to Malzahar and AA staff :/

Kazekiba4/24/2018, 5:15:44 PM1 votes

Annie At level 3 has 7.4 mana regen, thus gains 3.7 more mana per 5 seconds with +50% base mana regen. At level 7, she breaks even just about (9.9 mana regen, or 4.95 from +50%) In other words, it's a mana regen buff for lane phase but nerf for later in the game when she has a Luden's or AAS anyway.

Although Annie has the least need of an on-hit damage buff aside from like, Snektits, it helps Galio, Orianna, and most other mages last hitting.

4 mana per minion is at most 24 mana every 30 seconds, but will ultimately end up less. AT BEST its 0.8 mana/second, or 4 mana regen/5. Counting this it means Annie has 11.4 mana regen at level 3, but you're not really getting that much consistently, especially not out of combat.

aqours fanboy4/25/2018, 6:57:31 AM1 votes

I wish people would stop downvoting and start responding, I wanted a discussion of opinions, you know?