Aram Tower Damge

Enisum·4/17/2019, 4:12:18 PM·17 votes·8,037 views

I know everyone is focused on bans in aram at the moment but I just wanted to throw out there that i think the tower damage after 15 mins is just over the top. Pretty much if you team wipe it's gg because 3 demolish take out 1 tower on top of the minions being super op. Even if you do get back up and fight it out the minions will just finish your nexus. Now what I've said is pretty consistent from what Ive seen over my last 10 or so games. I just feel like there's no chance to come back after 15. What are your thoughts? I'm probably going to take a break from league because of this change primarily. It just is not fun to lose right at 15 from a team wipe and everyone stacking demolish even if you're not a tank.

8 Comments

RestlessKnight14/18/2019, 12:00:49 AM3 votes

I am right there with you. I made a post not a second ago talking about how I hate the minion thing they are doing. Why not just bring back that one mode that at 20 mins the bases get up and fight each other and leave our ARAM out of it?

Saianna4/18/2019, 1:14:02 AM3 votes

This was **always ** an issue of ARAM. If you get team wiped after 10~15 minutes you instantly lose 2 turrets. Long time ago I've suggested that the turret should get some kind of damage reduction buff for 1-2 minutes after first one was destroyed. Hopefully one day some Rioter will implement it.

iPooUnicorns4/18/2019, 12:24:35 PM1 votes

Classic Riot "fixing" things nobody ever wanted fixed.

I'd 1000x prefer having a longer game in a neck and neck match, rather than the game forcing it to end so matches are kept short.

Cavemantero4/19/2019, 12:25:32 AM1 votes

Knew this was coming because people wanted faster games in ranked after URF hit the scene so they made the game 'URF LITE'. So sick of the call of duty damage....and level 1-3 tower dives...just stupid to have shit like that in a moba. Farming is pointless which was a huge part of early game strategy (aka, the laning phase) back in the day. Setups were a lot more strateigic in nature and alot more dangeorus to pull off. Now you can be up 20 CS get ganked by 3 basically unpenalized and die and lose your tower in one fell swoop. Its stupid.