New stat idea
The stat is called Inertia.
Scientifically, Inertia is an object's resistance to change.
Inertia will lower the distance of knockbacks and movement-changing abilities and lower the duration of knockups and how high they get knocked up.
Champions with larger models will start the game with 5% inertia and smaller champions will receive 0% Inertia.
Inertia will scale for melee champions with larger models for up to 10% at level 18, and smaller champions obviously won't scale with it.
The tankier an item is, the more inertia it grants, so what is heavier, a sword and a gun and a stattik shiv, or heavy tank armor? The point of that post is that inertia will be given from tank items, I'd say 2% or 2.5% is fair enough per tank item and the people at riot can decide which items will give inertia.
I just thought it was funny how most tank champion use a CC knockup or knockback and there is no stat or item at all that could counter knockups at all.


I may have missed a few or added a few, so correct me please.