Damage these days is like URF, minus the fun
Riot says that they see a net loss of people after URF is put on servers. They say it's like playing with cheats. To be honest, I don't see a massive amount of difference between today's games and the first URF. There's altogether too much damage, and cooldowns are too low. If you're ahead, it can be kind of fun, but it's miserable to play from behind.
Having your health go from 100 to 0 in less than half a second isn't fun, and to be honest, I don't enjoy one-hitting people. It's kind of ironic to me that champions like Rengar and Diana (my two highest mastery champs) have attack speed in their kits, but can one-hit people so well. What's the point of attack speed and any sort of sustained damage when it seems like Riot is pushing towards killing people before they can react?
all suck in URF because they are URF in normal games.