Xerath's Passive Rework/Update

Kinky Bearz··2 votes·1,208 views

This New Passive would fit Xerath's playstyle as an Artillery Mage and Reward Xerath Players who can land Skillshots. His current Passive is just too out dated and useless after some items. Xerath just wants all the power he can get, so it also fits his Lore.

_Everytime Xerath lands an Ability on an Enemy Champion, he gains a Stack of Ruthless Power. Every Stack of Ruthless Power gives Xerath 5/10/15/20 Ability Power and 0.5%/1%/1.5%/2% Movement Speed. If Xerath misses an Ability on an Enemy Champion, he will loss 1 Stack of Ruthless Power. Level 1/6/11/16 _

Reworked the Passive to giving Xerath Movement Speed on Stacks rather than True Damage for his lack of no Mobility.

7 Comments

Saezio2 votes

I'm curious if the people that voted the passive is fine actually play xerath.

EATARI2 votes

I do. It’s actually pretty good, as it allows you to build AP first without too much concern for mana.

Saezio2 votes

But you basically proc it on creeps only except for levels 1,2 maybe 3 if your enemy is bad at positioning. And you don't even need it if you start corrupting dark seal with manaflow. then you get LC and it's 100% useless.

If I may ask, how many games you've had on xerath the past 2 seasons? And at what Elo?

EATARI2 votes

I’m a Bronze scrub with about 60 Xerath games this season, but I also don’t play ranked. I don’t think that invalidates my opinion, but I can see if you take that as irrelevant to play at your elo. I never need corrupting pot, as dark seal or doran’s ring are much more useful when combined with biscuits and manaflow band. The passive really just allows me to use my abilities more frequently while punishing the enemy for farming.

Stars Shaper1 votes

As a heavy Xerath player, that is too much true damage.

I’ll wait to be home to write about the other effects.

Kinky Bearz1 votes

[{quoted}](name=Stars Shaper,realm=EUW,application-id=3ErqAdtq,discussion-id=bqtNTIrg,comment-id=0001,timestamp=2019-06-10T13:56:37.555+0000)

As a heavy Xerath player, that is too much true damage.

I’ll wait to be home to write about the other effects.

I agree. After looking at my proposed Rework, It would be A LOT of True Damage so I changed it a bit. Hope you find this more useful.

Stars Shaper1 votes

I like the concept of having a real siege passive but current Xerath passive exists to force him in arms range if he wants to keep sieging because Riot considers his power enough as it is and unless he becomes utterly useless I cna't see anything new happen. Annd even then, she is not this popular as a champion and will be left on the shelf anyway.

I also think that Xerath currently does indeed enough damage if you can get ahead and tanks are not focusing on MR, MR tanks are indeed great counters because Xerath can't do much against high HP to begin with with all the sustain that there is aorund and adding MR to the equation just kills him. But I think this just makes him more of a niche pick and your strenght as him is that you cna bypass the frontline with your spells and still do full damage on the backline.

I don't think movement speed should be in Xerath kit, he needs to be punished for bad positioning.

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